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fdd888cb32
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add clang support to metaprogram
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2026-02-12 18:32:35 -06:00 |
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4b207e81fe
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unique weapon properties
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2026-02-11 22:17:09 -06:00 |
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6602fcdccf
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track player kills & deaths
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2026-02-11 18:01:48 -06:00 |
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6c26104f5e
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impact particle testing
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2026-02-10 22:57:13 -06:00 |
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f1eb4ea855
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rotation-agnostic crosshair movement
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2026-02-10 21:36:37 -06:00 |
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8405d039af
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prevent players from firing through walls
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2026-02-10 19:31:34 -06:00 |
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45ac2bf1af
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bullet raycast against spatial grid
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2026-02-10 17:29:05 -06:00 |
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19b7601c5f
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bounding-box skin
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2026-02-10 14:06:48 -06:00 |
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1e393394c1
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fix unset space dims
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2026-02-09 18:34:40 -06:00 |
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de86e12ba0
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generate walls space separately during bake rather than every frame
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2026-02-09 18:03:48 -06:00 |
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ffa3378a54
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one-way wall collision
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2026-02-09 17:49:50 -06:00 |
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09490d8c47
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working wall collisions
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2026-02-09 17:16:09 -06:00 |
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bf56bd7155
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tile -> wall generation
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2026-02-09 16:56:35 -06:00 |
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b7f2c3d185
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constraints lookup
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2026-02-09 14:11:08 -06:00 |
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003bdb2d55
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'dummy' -> 'bot'
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2026-02-06 02:51:13 -06:00 |
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bc32417ba1
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randomnize spawn scores. ignore last player spawn point.
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2026-02-06 00:56:01 -06:00 |
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e88c91b1ab
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working spawn points
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2026-02-05 23:51:04 -06:00 |
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e0356f73e8
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prefab spawn menu
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2026-02-05 21:42:01 -06:00 |
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5f8e701ac1
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spawn/teleport dummy command
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2026-02-04 12:21:38 -06:00 |
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4bc6a26c74
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death wip
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2026-02-04 09:13:34 -06:00 |
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399f3a1528
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fire bullets from weapon position
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2026-02-01 14:39:31 -06:00 |
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80f9434af8
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actual entity transform rotation
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2026-02-01 13:31:52 -06:00 |
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bd0b22b889
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crosshair wip
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2026-01-31 16:21:13 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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64aff1893d
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more prediction testing
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2026-01-19 02:33:07 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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fa96c54104
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add debug scoreboard
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2026-01-18 18:53:37 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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891efffc27
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begin prediction work
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2026-01-13 16:29:21 -06:00 |
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1ccaf37d3f
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store constraints array in world frame
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2026-01-13 15:35:16 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
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2026-01-12 09:21:34 -06:00 |
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a3455e07e3
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tweaking
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2026-01-12 08:35:30 -06:00 |
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