Commit Graph

57 Commits

Author SHA1 Message Date
f0a25248c3 remove sys_timestamp, refactor into generalized i64 holding nanoseconds 2025-01-29 11:29:31 -06:00
70e2d4a935 fix some msvc warnings 2025-01-28 10:18:40 -06:00
0836eec851 broad phase for colliders via aabb spatial hash 2025-01-27 19:42:17 -06:00
c200a618b0 collider_get_aabb & collider_test_aabb 2025-01-27 12:11:23 -06:00
b9bc22a019 profile locks 2025-01-26 21:29:03 -06:00
a2f9f58143 retrieve texture size dynamically 2025-01-20 12:03:09 -06:00
cebaed5aa5 refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture. 2025-01-20 11:50:18 -06:00
37f10d76dd working tracers 2025-01-12 18:23:01 -06:00
0716ebd398 separate physics logic from game.c 2025-01-10 15:44:07 -06:00
4e920e071d motor joint 2024-10-28 14:33:26 -05:00
d52effe5c1 wip collider shapes 2024-10-08 12:15:11 -05:00
1f0c8964d0 skip redundant manifold based on manifold iteration 2024-09-19 12:50:26 -05:00
5593db5202 replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers' 2024-09-19 12:15:55 -05:00
b717a38b13 contact testing 2024-09-17 12:44:54 -05:00
2fe3502cfc fix gjk hang 2024-08-30 14:40:40 -05:00
8de566cad5 gjk step tweaking in debug mode 2024-08-29 18:46:08 -05:00
86f1f1f6e0 start on scuffed gjk collision detection 2024-08-23 20:30:22 -05:00
3049e02b57 working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
3e9ac3e99c incorporate buildit dep hist 2024-05-24 16:02:08 -05:00
ebc73abfb7 more buildit accommodations 2024-05-22 18:45:51 -05:00
c2bfb3a4b3 buildit accommodation 2024-05-21 13:29:21 -05:00
27d6acadc7 minor tweaks 2024-05-16 23:50:17 -05:00
9eabdcd222 msvc support in progress 2024-05-03 02:35:25 -05:00
00629aa988 merge texture & sheet into 'sprite' 2024-05-01 15:50:50 -05:00
cf3d678699 texture cache w/ eviction & reloading 2024-05-01 00:22:06 -05:00
5a32c90813 sheet eviction & reload detection 2024-04-29 18:59:32 -05:00
e3830fccae working sheet cache prototype 2024-04-24 18:19:19 -05:00
77fd98baaa fix read-only macro in debug mode 2024-04-12 16:10:25 -05:00
2d593fee03 rename global 'L' vars to 'G' 2024-04-11 12:50:28 -05:00
02b31ab441 rename DEBUG_LVAR -> DEBUG_ALIAS 2024-04-11 12:42:44 -05:00
103a87281c top-level scratch arena safety check 2024-04-06 20:18:55 -05:00
773a221b44 more unified tls model. testing json parsing & unicode display. 2024-04-05 18:02:17 -05:00
e4ecc217e3 process unicode input in win32 2024-04-04 14:51:32 -05:00
9a8b712f98 unicode support in win32 layer 2024-04-03 19:34:52 -05:00
db16c4b067 create unicode transformation functions 2024-04-03 15:28:46 -05:00
4978ec6633 minor cleanup 2024-04-03 02:48:43 -05:00
59239ce13f cleanup - move linker lib imports to source code 2024-04-03 02:33:29 -05:00
f78837ca8a add debug_asan config 2024-04-03 01:47:39 -05:00
ecbc0c8501 tweak byteio & ase to avoid unaligned access 2024-04-01 15:10:34 -05:00
2c3597646d atomic ptr 2024-03-28 15:31:15 -05:00
cdb0d2bf58 minor tweaks 2024-03-28 08:44:27 -05:00
e3ffcaa2a1 render to aspect-ratio-locked viewport 2024-03-18 00:54:00 -05:00
3b0cdfd1f4 more fleshed out atomics for i32, i64, u32, u64 2024-03-15 22:37:49 -05:00
39f7b09036 ln, exp, pow, camera lerping 2024-03-15 01:10:24 -05:00
8f33957bf9 use a blend time for interpolation 2024-03-13 13:15:20 -05:00
adce14bbf3 rework tick -> world, move related logic from game into world api 2024-03-08 19:56:34 -06:00
c78635f499 minor cleanup 2024-03-08 17:39:07 -06:00
8f3aaba794 alter DEBUG_LVAR semantics 2024-03-08 17:19:09 -06:00
b5433abf22 add nil entity macros 2024-03-08 17:09:55 -06:00
ba4dafcb4d convert entity rel_trs -> rel_xform 2024-03-08 11:50:28 -06:00