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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
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2024-09-19 12:15:55 -05:00 |
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0d33c5746f
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fix sprite log formatting
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2024-08-21 17:50:23 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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a7d8e19784
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use pivot dir to determine sprite transform rotation.
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2024-08-08 13:38:25 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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0b3e191bb2
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use work system for sprite loading
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2024-06-21 14:27:35 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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5ec253b4aa
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profiling build fix
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2024-06-14 17:52:59 -05:00 |
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9eabdcd222
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msvc support in progress
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2024-05-03 02:35:25 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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