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ecbc0c8501
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tweak byteio & ase to avoid unaligned access
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2024-04-01 15:10:34 -05:00 |
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2c3597646d
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atomic ptr
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2024-03-28 15:31:15 -05:00 |
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cdb0d2bf58
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minor tweaks
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2024-03-28 08:44:27 -05:00 |
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e3ffcaa2a1
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render to aspect-ratio-locked viewport
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2024-03-18 00:54:00 -05:00 |
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3b0cdfd1f4
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more fleshed out atomics for i32, i64, u32, u64
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2024-03-15 22:37:49 -05:00 |
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39f7b09036
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ln, exp, pow, camera lerping
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2024-03-15 01:10:24 -05:00 |
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8f33957bf9
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use a blend time for interpolation
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2024-03-13 13:15:20 -05:00 |
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adce14bbf3
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rework tick -> world, move related logic from game into world api
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2024-03-08 19:56:34 -06:00 |
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c78635f499
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minor cleanup
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2024-03-08 17:39:07 -06:00 |
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8f3aaba794
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alter DEBUG_LVAR semantics
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2024-03-08 17:19:09 -06:00 |
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b5433abf22
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add nil entity macros
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2024-03-08 17:09:55 -06:00 |
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ba4dafcb4d
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convert entity rel_trs -> rel_xform
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2024-03-08 11:50:28 -06:00 |
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650c5cd762
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rename xform.t -> xform.tl
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2024-03-07 16:02:43 -06:00 |
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77421d7c09
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change type mtx3x3 to xform
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2024-03-07 15:43:51 -06:00 |
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fa5fdbe955
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fix memory error during optimization
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2024-03-06 20:41:14 -06:00 |
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255626f934
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nil entity
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2024-03-05 18:05:14 -06:00 |
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bb9b374471
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entity trees, xform storing & lerping
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2024-03-04 18:39:10 -06:00 |
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fb2e026665
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entity & sprite translation
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2024-03-02 02:09:01 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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