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905151abe9
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replace null, true, false with integers in code
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2025-07-10 13:11:36 -05:00 |
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a9bcab1b78
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allow color & values for profiling
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2025-07-06 14:37:17 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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2c0b2fcc36
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convert some arena no_zero pushes to zeroed style
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2025-05-15 09:09:00 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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be5d10e2b0
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replace byteio with bitbuff
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2025-02-13 17:15:23 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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a1a1430fd8
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serialize game cmds
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2025-01-30 13:36:44 -06:00 |
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7d0826b57b
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give byte writer option to be backed by an arena
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2025-01-30 11:38:35 -06:00 |
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75c9ff4dbd
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rename texture shader -> triangle shader
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2025-01-21 13:23:18 -06:00 |
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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
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2024-09-19 12:15:55 -05:00 |
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eed68f04cd
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accumulate impulses
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2024-09-19 12:11:00 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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91ea995209
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cleanup double semicolons
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2024-07-22 13:04:44 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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ebc73abfb7
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more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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9eabdcd222
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msvc support in progress
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2024-05-03 02:35:25 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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5a32c90813
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sheet eviction & reload detection
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2024-04-29 18:59:32 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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354c372e26
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indent labels
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2024-04-03 23:20:31 -05:00 |
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13d927e752
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fix ase tag names pushed to wrong arena
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2024-04-03 01:47:57 -05:00 |
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ecbc0c8501
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tweak byteio & ase to avoid unaligned access
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2024-04-01 15:10:34 -05:00 |
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508c77abfd
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use macros for typedef'd function definitions
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2024-03-28 11:46:43 -05:00 |
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6122905949
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replace tabs w/ spaces
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2024-03-28 10:22:55 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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adce14bbf3
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rework tick -> world, move related logic from game into world api
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2024-03-08 19:56:34 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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6b21649c74
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fix ase reading pixels outside of frame
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2024-03-06 17:21:24 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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