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e3bbeec2be
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bundle D3D12 descriptors with resource lifetime
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2026-03-12 05:15:51 -05:00 |
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fc1d878847
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enable d3d12 independent devices by default
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2026-03-12 02:15:30 -05:00 |
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f2be189344
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working resourceless-gpu api
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2026-03-10 23:50:13 -05:00 |
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acff26f8a4
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descriptor initialization
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2026-03-10 23:06:39 -05:00 |
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6af25419f1
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wip
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2026-03-10 18:03:06 -05:00 |
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8d051b0324
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wip
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2026-03-10 18:03:00 -05:00 |
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ac967161a2
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more descriptor refactor wip
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2026-03-09 22:12:40 -07:00 |
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7e97b54fe5
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resourceless-gpu api wip
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2026-03-09 19:18:07 -07:00 |
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df5902ca92
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revert to lazy d3d12 access trakcing for now
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2026-03-09 17:15:21 -07:00 |
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05ef2b5d1f
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better sync wip
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2026-03-09 17:35:18 -05:00 |
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8ef409a4d8
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automatic draw/dispatch markers indicating pipeline name
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2026-03-07 00:52:06 -08:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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34fd73ac28
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backfill tracked mip usage in next batch
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2026-03-05 08:03:01 -06:00 |
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338cbceb63
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don't submit global barrier during command list begin/end
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2026-03-05 07:18:00 -06:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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0f296ac5fd
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remove vulkan testing layer
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2026-03-05 07:05:12 -06:00 |
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427e2f1998
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vulkan progress
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2026-03-04 05:23:12 -06:00 |
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a1cf0a46b5
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vk testing
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2026-03-03 23:49:29 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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91c7ef684e
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zero pipeline-desc memory for hashing
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2026-03-02 17:04:16 -08:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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983d9f0040
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don't transition simultaneous-access rt/dt on discard
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2026-02-27 12:28:49 -08:00 |
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21553804a2
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enable debug layer separately from independent-device logic
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2026-02-27 00:00:07 -06:00 |
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58543ac517
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wine-detection. gpu debug/validation command line args
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2026-02-26 23:05:36 -06:00 |
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3061bba8e0
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remove double-buffered pp/ui command list handles
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2026-02-26 15:33:00 -06:00 |
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aaad2cb838
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formatting
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2026-02-26 14:25:18 -06:00 |
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95b182ae1e
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formatting
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2026-02-24 12:09:38 -06:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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9ad6b856c5
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auto-discard resources during allocation
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2026-02-24 08:56:10 -06:00 |
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cbf0961f4c
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add mirror-mode basic samplers
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2026-02-24 03:05:19 -06:00 |
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3fd910702f
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un-double-buffer gpu frame arena. use unrounded affine for backdrop
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2026-02-24 01:34:05 -06:00 |
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0bacad7ada
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blurred backdrop
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2026-02-23 23:14:08 -06:00 |
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06ad3b9341
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formatting
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2026-02-23 20:31:45 -06:00 |
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a24461187e
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add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting
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2026-02-23 18:33:27 -06:00 |
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ab0e241496
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formatting
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2026-02-23 16:53:48 -06:00 |
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27885ead8a
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revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
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2026-02-23 16:50:14 -06:00 |
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6f35da3fa6
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command list spam test
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2026-02-21 04:22:23 -06:00 |
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7014b1f02e
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screwing with legacy barriers
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2026-02-21 03:04:17 -06:00 |
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110407a063
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tweak
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2026-02-21 02:08:30 -06:00 |
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62776720c3
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bomb wip
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2026-02-20 18:49:29 -06:00 |
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7d8b4d6d32
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increase gpu constant count to 28
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2026-02-19 19:34:18 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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8a87ec2f6b
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256-threads per vis compute group
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2026-02-19 16:42:03 -06:00 |
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67171a9906
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roll testing
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2026-02-18 18:07:48 -06:00 |
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e9bad68135
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fix bloom shimmer. use common layouts for vis textures
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2026-02-18 14:21:16 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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a6796c594c
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basic bilinear & trilinear samplers. fix mip resource barrier.
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2026-02-15 10:42:21 -06:00 |
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