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bd0b22b889
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crosshair wip
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2026-01-31 16:21:13 -06:00 |
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a99ae88d22
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working weapon animation
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2026-01-31 14:18:40 -06:00 |
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da643646a8
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weapon animation wip
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2026-01-31 08:33:24 -06:00 |
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ecb115a540
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weapon animation wip
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2026-01-31 07:06:05 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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b7e2fafc85
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animation wip
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2026-01-30 05:27:47 -06:00 |
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d44a845a8d
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ase refactor wip
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2026-01-30 00:29:52 -06:00 |
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ff7e0b2167
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ase refactor wip
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2026-01-29 21:10:17 -06:00 |
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9c0c649365
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animation work
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2026-01-28 21:41:16 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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e461eabeb8
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sim physics solver testing
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2026-01-10 14:04:28 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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13b942efb2
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doubly-linked-stack helper macros
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2025-11-12 14:12:09 -06:00 |
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571f1b7181
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renamespace sprite 'S' -> 'SPR'
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2025-11-06 18:16:47 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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c724b79c2c
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runtime job pools
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2025-10-25 12:02:55 -05:00 |
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a6f31e4fae
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rename Resource -> ResourceKey
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2025-10-24 07:32:28 -05:00 |
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ee1f720fa1
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text reimpl
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2025-10-22 03:22:23 -05:00 |
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e4975e06c4
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gpu buffer -> buffer copy
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2025-09-23 15:08:22 -05:00 |
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5952bd99e9
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renderer working again
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2025-09-22 20:30:46 -05:00 |
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63ba5e320c
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pipeline initialization
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2025-09-18 18:58:55 -05:00 |
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dfee727f56
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new gpu resource blit testing
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2025-09-18 12:38:01 -05:00 |
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77affdd9b0
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gpu refactor progress
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2025-09-18 10:16:57 -05:00 |
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f231c8322b
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gpu refactor progress
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2025-09-17 00:41:22 -05:00 |
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2fbaef09ec
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formatting
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2025-09-12 13:03:00 -05:00 |
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64dad2457c
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fix fence signedness
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2025-09-11 09:34:49 -05:00 |
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1abf58d45b
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job refactor to move futexes out of platform layer
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2025-09-11 08:49:06 -05:00 |
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43a82bd540
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meta shader compilation
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2025-09-08 17:26:43 -05:00 |
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cf7ae04abb
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gpu refactor progress
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2025-09-04 20:06:43 -05:00 |
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82c81a6280
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sprite layer refactor
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2025-09-04 16:33:51 -05:00 |
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938f4e701c
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formatting
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2025-09-04 00:57:28 -05:00 |
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