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e0dee3e9e8
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sim snasphot store -> client refactor
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2025-02-20 17:16:36 -06:00 |
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8e5b2bd773
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sim ctx decoupling progress
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2025-02-19 08:22:04 -06:00 |
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f6aa25760e
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sim ctx decoupling progress
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2025-02-14 17:01:44 -06:00 |
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fd550a7119
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refactor ent store into snapshot
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2025-02-11 12:52:56 -06:00 |
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f000bd7e65
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progress & fix buddy bug
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2025-02-09 15:22:43 -06:00 |
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6fa3517d7a
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re-add networked debug drag
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2025-02-09 11:13:36 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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d9ebdc4df2
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rename 'entity' -> 'sim_ent'
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2025-02-08 10:07:49 -06:00 |
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a78c5e1a47
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networking progress
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2025-02-08 07:06:56 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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5b29d4f36e
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bullet knockback. physics damping.
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2025-01-13 08:46:11 -06:00 |
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33ad436040
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draw bullet circle in tracer
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2025-01-13 07:53:06 -06:00 |
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e70047f763
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disable collision between bullet shooter & bullet
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2025-01-12 09:40:33 -06:00 |
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b66f130e9c
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respond to collisions using callbacks rather than events
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2025-01-12 09:11:30 -06:00 |
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bbd11d2526
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sort hit events by dt to prevent out of order bullet hit processing
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2025-01-11 15:09:14 -06:00 |
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0c1d6a58de
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move phys arguments into phys_ctx
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2025-01-10 16:05:22 -06:00 |
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0716ebd398
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separate physics logic from game.c
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2025-01-10 15:44:07 -06:00 |
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