Commit Graph

136 Commits

Author SHA1 Message Date
de86e12ba0 generate walls space separately during bake rather than every frame 2026-02-09 18:03:48 -06:00
ffa3378a54 one-way wall collision 2026-02-09 17:49:50 -06:00
09490d8c47 working wall collisions 2026-02-09 17:16:09 -06:00
bf56bd7155 tile -> wall generation 2026-02-09 16:56:35 -06:00
b7f2c3d185 constraints lookup 2026-02-09 14:11:08 -06:00
003bdb2d55 'dummy' -> 'bot' 2026-02-06 02:51:13 -06:00
bc32417ba1 randomnize spawn scores. ignore last player spawn point. 2026-02-06 00:56:01 -06:00
e88c91b1ab working spawn points 2026-02-05 23:51:04 -06:00
e0356f73e8 prefab spawn menu 2026-02-05 21:42:01 -06:00
5f8e701ac1 spawn/teleport dummy command 2026-02-04 12:21:38 -06:00
4bc6a26c74 death wip 2026-02-04 09:13:34 -06:00
399f3a1528 fire bullets from weapon position 2026-02-01 14:39:31 -06:00
80f9434af8 actual entity transform rotation 2026-02-01 13:31:52 -06:00
bd0b22b889 crosshair wip 2026-01-31 16:21:13 -06:00
253670856a working guy anim 2026-01-30 07:31:57 -06:00
fb180afbc5 more animation testing 2026-01-27 13:54:40 -06:00
0ee976cda2 rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
d5efdab6d9 animation testing 2026-01-23 17:29:04 -06:00
7ee7a7f531 begin animation work 2026-01-23 12:39:23 -06:00
5ad14b2dfd formatting 2026-01-22 03:47:58 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
64aff1893d more prediction testing 2026-01-19 02:33:07 -06:00
cdc876e71f prediction testing 2026-01-19 01:08:59 -06:00
a529ea8c5b make dummies into quasi-players 2026-01-18 23:12:57 -06:00
6a0fef0b1d prediction testing 2026-01-18 21:12:00 -06:00
fa96c54104 add debug scoreboard 2026-01-18 18:53:37 -06:00
746ef6913b client -> server control snapshots 2026-01-18 18:14:46 -06:00
1c0009fb21 attach player key to client 2026-01-18 02:46:10 -06:00
3cdff3c4c5 client connection 2026-01-17 22:10:25 -06:00
847f36d81a chat msg testing 2026-01-17 16:08:49 -06:00
27c337202d adler32 checksum for packets 2026-01-16 16:34:47 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
891efffc27 begin prediction work 2026-01-13 16:29:21 -06:00
1ccaf37d3f store constraints array in world frame 2026-01-13 15:35:16 -06:00
3ad4579bb9 begin moving simulation logic to shared predictable implementation 2026-01-13 14:47:50 -06:00
76ce604a45 move sim debug draw data into snapshot 2026-01-13 12:59:41 -06:00
db7cbad4b3 queue user cmds from sim 2026-01-13 11:58:37 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
54b1759afe rename 'last frame' -> 'prev frame' 2026-01-12 09:21:34 -06:00
a3455e07e3 tweaking 2026-01-12 08:35:30 -06:00
32938a9abe move shared vis-sim functionality to pp layer 2026-01-10 16:04:39 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00
9b97a7c3b0 use r16g16b16a16_float for ui & backbuffer formats 2025-11-06 22:44:29 -06:00
571f1b7181 renamespace sprite 'S' -> 'SPR' 2025-11-06 18:16:47 -06:00
545c698041 use keys for sprite lookups 2025-11-06 15:10:10 -06:00
f7be7a9297 add hovered box ratio 2025-11-06 14:28:31 -06:00
f2316869e2 hot & active ui elements 2025-11-06 12:43:37 -06:00
bbbb0f63d3 more ui rounding fixes 2025-11-05 21:17:26 -06:00
0ab934c4bb ceil final box dimensions 2025-11-05 20:49:34 -06:00