Commit Graph

79 Commits

Author SHA1 Message Date
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
7c1eae3b8c srgb aware rendering 2025-05-23 00:40:51 -05:00
d9f841dad6 vram profiling 2025-05-21 22:10:30 -05:00
3a8a66850d tile testing 2025-05-21 13:10:58 -05:00
7c9a07ff94 gpu profiling. proper vsync disabling 2025-05-20 23:52:41 -05:00
98c238ff79 some temporary color pallete defines 2025-05-16 13:25:08 -05:00
f4c8264c96 spawn1 & spawn2 commands 2025-05-16 12:05:37 -05:00
b909a392f1 fix some warnings 2025-03-01 11:46:29 -06:00
7e7e6a8f87 debug follow 2025-02-27 18:07:49 -06:00
a16a60dd5d prediction progress 2025-02-25 14:56:14 -06:00
944be252c5 replace entity handles with uids 2025-02-24 11:41:36 -06:00
2a93940bff remove u128 2025-02-24 08:50:37 -06:00
f0834c203f prediction progress 2025-02-23 04:18:14 -06:00
d35c951d43 netid -> uid 2025-02-23 02:14:06 -06:00
ba12d5677a prediction progress 2025-02-22 16:07:55 -06:00
be5d10e2b0 replace byteio with bitbuff 2025-02-13 17:15:23 -06:00
6fa3517d7a re-add networked debug drag 2025-02-09 11:13:36 -06:00
d9ebdc4df2 rename 'entity' -> 'sim_ent' 2025-02-08 10:07:49 -06:00
627f736345 host progress 2025-02-06 14:32:06 -06:00
a80eff9e39 host progress 2025-02-03 19:54:06 -06:00
062285b1b3 socket progress 2025-01-31 10:26:07 -06:00
d7f1ac06cb remove buffer struct, use string struct instead 2025-01-30 15:12:26 -06:00
f0a25248c3 remove sys_timestamp, refactor into generalized i64 holding nanoseconds 2025-01-29 11:29:31 -06:00
70e2d4a935 fix some msvc warnings 2025-01-28 10:18:40 -06:00
0836eec851 broad phase for colliders via aabb spatial hash 2025-01-27 19:42:17 -06:00
c200a618b0 collider_get_aabb & collider_test_aabb 2025-01-27 12:11:23 -06:00
b9bc22a019 profile locks 2025-01-26 21:29:03 -06:00
a2f9f58143 retrieve texture size dynamically 2025-01-20 12:03:09 -06:00
cebaed5aa5 refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture. 2025-01-20 11:50:18 -06:00
37f10d76dd working tracers 2025-01-12 18:23:01 -06:00
0716ebd398 separate physics logic from game.c 2025-01-10 15:44:07 -06:00
4e920e071d motor joint 2024-10-28 14:33:26 -05:00
d52effe5c1 wip collider shapes 2024-10-08 12:15:11 -05:00
1f0c8964d0 skip redundant manifold based on manifold iteration 2024-09-19 12:50:26 -05:00
5593db5202 replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers' 2024-09-19 12:15:55 -05:00
b717a38b13 contact testing 2024-09-17 12:44:54 -05:00
2fe3502cfc fix gjk hang 2024-08-30 14:40:40 -05:00
8de566cad5 gjk step tweaking in debug mode 2024-08-29 18:46:08 -05:00
86f1f1f6e0 start on scuffed gjk collision detection 2024-08-23 20:30:22 -05:00
3049e02b57 working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
3e9ac3e99c incorporate buildit dep hist 2024-05-24 16:02:08 -05:00
ebc73abfb7 more buildit accommodations 2024-05-22 18:45:51 -05:00
c2bfb3a4b3 buildit accommodation 2024-05-21 13:29:21 -05:00
27d6acadc7 minor tweaks 2024-05-16 23:50:17 -05:00
9eabdcd222 msvc support in progress 2024-05-03 02:35:25 -05:00
00629aa988 merge texture & sheet into 'sprite' 2024-05-01 15:50:50 -05:00
cf3d678699 texture cache w/ eviction & reloading 2024-05-01 00:22:06 -05:00
5a32c90813 sheet eviction & reload detection 2024-04-29 18:59:32 -05:00
e3830fccae working sheet cache prototype 2024-04-24 18:19:19 -05:00
77fd98baaa fix read-only macro in debug mode 2024-04-12 16:10:25 -05:00