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d51c694795
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sprite prefetch
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2025-06-18 14:21:35 -05:00 |
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657e48d7b1
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formatting
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2025-06-17 23:31:50 -05:00 |
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cfd8fb5f21
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store arena in its own committed memory
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2025-06-17 22:21:58 -05:00 |
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894044669c
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formatting
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2025-06-17 17:47:47 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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54a8a45835
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validate dx12 root signature presence. create debug log arena before registering callback
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2025-06-08 18:47:25 -05:00 |
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934dd0f13f
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use 32 bit indices for mesh buffer
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2025-06-08 16:15:58 -05:00 |
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d0ec962123
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dx12 testing
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2025-06-04 00:29:25 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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f3ca533817
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gpu pass -> dispatch
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2025-06-03 15:10:25 -05:00 |
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fae10387cd
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light testing setup. backbuffer resize delay.
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2025-06-02 22:54:50 -05:00 |
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a47009f16b
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cross-chunk tile wall merging
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2025-05-21 21:17:04 -05:00 |
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4bc6ca6679
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vertical wall generation
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2025-05-21 18:23:01 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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f4c8264c96
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spawn1 & spawn2 commands
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2025-05-16 12:05:37 -05:00 |
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0b3767df3a
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update collider debug logic so it works again. add debug teleport
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2025-05-16 10:32:07 -05:00 |
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1fbe42b3b9
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use default aspect ratio when no camera exists
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2025-05-16 09:53:01 -05:00 |
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855fa051d0
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start explosion work
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2025-05-16 08:15:21 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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86a696a70a
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resource reloading via file change notifications
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2025-05-13 00:41:44 -05:00 |
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fc3c67b445
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tiles in progress
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2025-04-24 13:21:36 -05:00 |
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0b92a1e8a4
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cmd_kind. fix aabb draw
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2025-03-01 09:39:00 -06:00 |
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d0bfbfeb2d
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master snapshot blending
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2025-02-28 15:27:02 -06:00 |
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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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55a4b904e0
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fix publish client ents losing sync props
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2025-02-27 12:44:36 -06:00 |
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6955da8fd1
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prediction progress
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2025-02-26 13:24:48 -06:00 |
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153290d57e
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bitbuff dbg markers, rough arg parsing
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2025-02-26 11:36:34 -06:00 |
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a6d103f391
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rename all 'buckets' -> 'bins'
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2025-02-25 12:03:13 -06:00 |
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a8246541e9
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encode sim id buckets for now
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2025-02-24 14:21:23 -06:00 |
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4d419da97b
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gstat
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2025-02-23 03:23:17 -06:00 |
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1dc1c42678
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prediction progress
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2025-02-22 23:20:42 -06:00 |
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ba12d5677a
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prediction progress
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2025-02-22 16:07:55 -06:00 |
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d05ecbabb9
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prediction progress
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2025-02-21 19:46:04 -06:00 |
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4d8819d3ee
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prediction progress
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2025-02-21 18:07:17 -06:00 |
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cb05b707f0
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store publish dt in snapshot
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2025-02-19 13:49:07 -06:00 |
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a5bbdffbe3
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better render time determination
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2025-02-19 13:33:54 -06:00 |
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8e5b2bd773
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sim ctx decoupling progress
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2025-02-19 08:22:04 -06:00 |
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253104b2ce
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sim ctx decoupling progress
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2025-02-18 11:14:41 -06:00 |
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be5d10e2b0
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replace byteio with bitbuff
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2025-02-13 17:15:23 -06:00 |
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46c7414f71
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more timing debug info
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2025-02-11 08:22:34 -06:00 |
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65211946e0
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decrease rendering latency by incrementing smooth time by initial guess
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2025-02-10 16:08:35 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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4cbc6b6d59
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rename 'game' -> 'sim'
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2025-02-08 09:45:32 -06:00 |
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a78c5e1a47
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networking progress
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2025-02-08 07:06:56 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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