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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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4d7e06541e
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formatting
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2026-01-19 21:11:32 -06:00 |
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36be516584
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reflect client acks
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2026-01-19 20:28:56 -06:00 |
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327a0e4af4
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refragment simulation snapshots to ensure client frames advance atomically
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2026-01-19 03:17:26 -06:00 |
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64aff1893d
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more prediction testing
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2026-01-19 02:33:07 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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4fad7cf6de
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formatting
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2026-01-18 19:38:04 -06:00 |
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d829c3c1a8
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raw net packets
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2026-01-18 19:33:00 -06:00 |
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fa96c54104
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add debug scoreboard
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2026-01-18 18:53:37 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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8e29fa447b
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server snapshot testing
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2026-01-18 00:59:49 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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cacdf10229
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use iocp for net worker waits instead of WSAPoll + dummy sockets
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2026-01-17 18:45:25 -06:00 |
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34c37417a9
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formatting
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2026-01-17 16:23:16 -06:00 |
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c3959a6970
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xor packet magic during checksum implicitly
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2026-01-17 16:15:07 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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f88c33e332
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server -> client tile sync
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2026-01-16 20:54:12 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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e6f1bb6661
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working net sequencing
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2026-01-16 15:21:49 -06:00 |
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673c865d21
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network reliability testing
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2026-01-16 14:23:53 -06:00 |
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d9451af62e
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net wake sockets
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2026-01-16 00:30:05 -06:00 |
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9912e0bfdd
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working networking
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2026-01-15 23:22:11 -06:00 |
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418465408f
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networking progress
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2026-01-15 19:00:45 -06:00 |
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9f0ea6e45b
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networking progress
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2026-01-15 17:51:50 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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b363160103
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tweaking
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2026-01-14 12:29:15 -06:00 |
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a13697ac59
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tweaking
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2026-01-13 20:14:12 -06:00 |
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1502645570
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implement user-notifications
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2026-01-13 20:01:50 -06:00 |
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891efffc27
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begin prediction work
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2026-01-13 16:29:21 -06:00 |
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1ccaf37d3f
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store constraints array in world frame
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2026-01-13 15:35:16 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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f5a9733525
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send tile data via msgs separate from snapshots
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2026-01-13 14:01:54 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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8bae9d0da2
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ping testing
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2026-01-13 12:30:06 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
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2026-01-12 09:21:34 -06:00 |
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a3455e07e3
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tweaking
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2026-01-12 08:35:30 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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4df1418aa5
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formatting
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2026-01-10 14:28:45 -06:00 |
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e461eabeb8
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sim physics solver testing
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2026-01-10 14:04:28 -06:00 |
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3945008984
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tweaks
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2026-01-10 07:44:34 -06:00 |
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bfbc7cf865
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wall auto-tiling experimentation
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2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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