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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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42a2d97d3d
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fix sheet evictor breaking before releasing bucket lock
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2024-04-30 17:29:33 -05:00 |
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38d9bde9e6
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use sheet evictor cycle and pair with reference count
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2024-04-30 15:36:25 -05:00 |
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f414cd874b
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sheet eviction when over memory budget
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2024-04-30 14:04:18 -05:00 |
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878c6a09a5
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use a separate rw mutex for each sheet cache bucket
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2024-04-29 21:38:05 -05:00 |
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155226b60e
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make sheet scope and cache use same bucket count
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2024-04-29 21:30:42 -05:00 |
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9733b1369e
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parallel sheet eviction scanning
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2024-04-29 19:50:21 -05:00 |
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5a32c90813
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sheet eviction & reload detection
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2024-04-29 18:59:32 -05:00 |
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35ded9dbac
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sheet loader thread
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2024-04-26 14:00:31 -05:00 |
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925ef5a482
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replace semaphore usage w/ condition variable
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2024-04-24 20:03:07 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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2d593fee03
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rename global 'L' vars to 'G'
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2024-04-11 12:50:28 -05:00 |
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02b31ab441
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rename DEBUG_LVAR -> DEBUG_ALIAS
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2024-04-11 12:42:44 -05:00 |
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354c372e26
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indent labels
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2024-04-03 23:20:31 -05:00 |
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9a8b712f98
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unicode support in win32 layer
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2024-04-03 19:34:52 -05:00 |
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ecbc0c8501
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tweak byteio & ase to avoid unaligned access
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2024-04-01 15:10:34 -05:00 |
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04eb118e60
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system startup receipts
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2024-03-28 13:31:35 -05:00 |
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508c77abfd
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use macros for typedef'd function definitions
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2024-03-28 11:46:43 -05:00 |
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3b0cdfd1f4
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more fleshed out atomics for i32, i64, u32, u64
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2024-03-15 22:37:49 -05:00 |
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ff3fbecc10
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push debug info to temp arena
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2024-03-11 13:49:24 -05:00 |
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adce14bbf3
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rework tick -> world, move related logic from game into world api
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2024-03-08 19:56:34 -06:00 |
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8a2c40c817
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rename cpy -> copy
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2024-03-08 17:41:39 -06:00 |
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8f3aaba794
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alter DEBUG_LVAR semantics
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2024-03-08 17:19:09 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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