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bd0b22b889
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crosshair wip
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2026-01-31 16:21:13 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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64aff1893d
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more prediction testing
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2026-01-19 02:33:07 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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fa96c54104
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add debug scoreboard
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2026-01-18 18:53:37 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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891efffc27
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begin prediction work
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2026-01-13 16:29:21 -06:00 |
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1ccaf37d3f
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store constraints array in world frame
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2026-01-13 15:35:16 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
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2026-01-12 09:21:34 -06:00 |
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a3455e07e3
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tweaking
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2026-01-12 08:35:30 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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9b97a7c3b0
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use r16g16b16a16_float for ui & backbuffer formats
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2025-11-06 22:44:29 -06:00 |
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571f1b7181
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renamespace sprite 'S' -> 'SPR'
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2025-11-06 18:16:47 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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f7be7a9297
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add hovered box ratio
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2025-11-06 14:28:31 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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bbbb0f63d3
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more ui rounding fixes
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2025-11-05 21:17:26 -06:00 |
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0ab934c4bb
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ceil final box dimensions
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2025-11-05 20:49:34 -06:00 |
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0b98c24f46
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specify backbuffer src & dst positions in call to present
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2025-11-05 18:55:26 -06:00 |
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add9650337
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child box alignment
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2025-11-05 18:36:48 -06:00 |
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f01812dd20
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rename layout axis -> child layout axis
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2025-11-05 16:55:59 -06:00 |
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54dda0b7b6
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remove ui auto padding
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2025-11-05 15:57:50 -06:00 |
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84ba58f0aa
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per-ui-rect debug colors
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2025-11-05 15:28:04 -06:00 |
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630221ab90
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more padding testing
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2025-11-04 11:49:29 -06:00 |
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53d315e9ff
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ui padding fixes
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2025-11-04 11:15:05 -06:00 |
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f825cc918c
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only run aa on corners
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2025-11-04 07:12:27 -06:00 |
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6a5cf09961
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box edge anti aliasing
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2025-11-04 06:17:26 -06:00 |
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638b459b08
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move window & presentation control into ui layer
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2025-11-04 02:59:28 -06:00 |
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2014f2474b
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rename ui 'event' -> 'report'
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2025-11-04 02:22:14 -06:00 |
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b3779981bd
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text alignment
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2025-11-04 00:54:33 -06:00 |
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b1f285f3f1
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unified ui padding
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2025-11-04 00:19:46 -06:00 |
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