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acbc25b6a2
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emittance testing
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2025-07-16 17:44:46 -05:00 |
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9770cb0a84
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gbuffer testing
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2025-07-16 17:00:38 -05:00 |
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f58bcd52ee
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jfa start
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2025-07-16 11:04:28 -05:00 |
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905151abe9
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replace null, true, false with integers in code
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2025-07-10 13:11:36 -05:00 |
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fdf35c698d
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use compiler static assert when possible
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2025-07-03 13:02:16 -05:00 |
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d38046a007
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formatting
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2025-07-01 16:17:15 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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fea0346982
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pinned jobs
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2025-06-30 20:00:11 -05:00 |
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9e0696d183
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push & process commands separately
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2025-06-25 20:25:08 -05:00 |
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e503fc9bdf
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d3d12 profiling
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2025-06-25 16:17:14 -05:00 |
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a0f659959d
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shape drawing
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2025-06-25 13:10:59 -05:00 |
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5a9d9debba
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shape shader start
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2025-06-25 00:11:05 -05:00 |
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5bdaba67e7
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add grid to material shader
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2025-06-24 17:25:29 -05:00 |
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520dd6c874
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pipeline cache
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2025-06-24 15:30:14 -05:00 |
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214e794ec4
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blit shader
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2025-06-23 18:54:11 -05:00 |
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01aff521da
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use root constants
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2025-06-23 16:38:55 -05:00 |
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ccf47c03f6
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formatting
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2025-06-23 15:23:45 -05:00 |
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7a4554ba99
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clear render target
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2025-06-23 15:08:41 -05:00 |
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b96465191e
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dx12 present testing
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2025-06-19 22:24:56 -05:00 |
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92258b6f3e
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allow unbounded descriptor tables
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2025-06-19 18:00:56 -05:00 |
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9de72dceba
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dx12 cmd test
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2025-06-19 16:18:40 -05:00 |
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8ff4ec4a12
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command buffer mapping
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2025-06-19 15:58:34 -05:00 |
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99431ebdfa
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move shader structs into shared header
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2025-06-18 20:48:09 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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68c116095c
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rename gpu_cmd_list -> gpu_plan
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2025-06-10 00:04:39 -05:00 |
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1c18cba5f8
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depluralize res dirs
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2025-06-08 20:26:01 -05:00 |
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67335eaa85
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rename res/fx -> res/sh
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2025-06-08 20:22:24 -05:00 |
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012d0aaf07
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rename res/gpu -> res/fx
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2025-06-08 20:18:03 -05:00 |
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1655d699ce
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validate shader source file exists
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2025-06-08 19:36:30 -05:00 |
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54a8a45835
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validate dx12 root signature presence. create debug log arena before registering callback
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2025-06-08 18:47:25 -05:00 |
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74609cdb3c
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shader PSO creation
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2025-06-07 20:20:21 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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fae10387cd
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light testing setup. backbuffer resize delay.
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2025-06-02 22:54:50 -05:00 |
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88a1ad1450
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dx11_unbind. test shader.
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2025-06-02 15:21:16 -05:00 |
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4d1c761254
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formatting
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2025-05-28 05:27:56 -05:00 |
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8aa9f1402b
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use float2x3 for xforms in shaders
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2025-05-28 03:24:26 -05:00 |
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dc46fb270d
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readd mesh shader
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2025-05-27 04:25:59 -05:00 |
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ee96df51e3
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readd grid shader w/ instancing
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2025-05-27 03:51:09 -05:00 |
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e040c00222
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use indexed instancing for quads
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2025-05-27 03:31:52 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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721151f04a
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shader global naming
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2025-05-25 23:17:34 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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332e8fdf2c
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shader semantic macros
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2025-05-23 21:12:44 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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b228ffe7b6
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hot reloading for included shaders
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2025-05-23 20:04:59 -05:00 |
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a1fcf2ce08
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shader include handler
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2025-05-23 16:21:47 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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