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4b207e81fe
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unique weapon properties
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2026-02-11 22:17:09 -06:00 |
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f1eb4ea855
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rotation-agnostic crosshair movement
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2026-02-10 21:36:37 -06:00 |
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bc32417ba1
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randomnize spawn scores. ignore last player spawn point.
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2026-02-06 00:56:01 -06:00 |
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e88c91b1ab
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working spawn points
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2026-02-05 23:51:04 -06:00 |
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f9c69779ea
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ui sprite rendering
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2026-02-04 13:55:38 -06:00 |
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a99ae88d22
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working weapon animation
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2026-01-31 14:18:40 -06:00 |
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4e96e2f4d5
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weapon animation wip
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2026-01-31 10:29:05 -06:00 |
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da643646a8
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weapon animation wip
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2026-01-31 08:33:24 -06:00 |
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ecb115a540
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weapon animation wip
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2026-01-31 07:06:05 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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ff7e0b2167
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ase refactor wip
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2026-01-29 21:10:17 -06:00 |
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9c0c649365
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animation work
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2026-01-28 21:41:16 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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3945008984
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tweaks
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2026-01-10 07:44:34 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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5bbf007fec
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delete old pp layer
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2026-01-07 02:57:59 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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b4a51ff5af
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gpu layer refactor progress
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2025-11-19 16:32:42 -06:00 |
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597d069c58
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font testing
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2025-11-02 17:26:22 -06:00 |
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ee1f720fa1
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text reimpl
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2025-10-22 03:22:23 -05:00 |
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69a8f2e1a3
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gpu utils
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2025-10-21 16:02:42 -05:00 |
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938f4e701c
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formatting
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2025-09-04 00:57:28 -05:00 |
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60793dbdf2
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res refactor progress
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2025-08-26 23:15:55 -05:00 |
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