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a80eff9e39
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host progress
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2025-02-03 19:54:06 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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894c2dfa26
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release space client when entity releases. fix aabb test
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2025-01-28 09:11:23 -06:00 |
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dc09b65f69
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use combined aabb test for bullet TOI
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2025-01-27 20:00:00 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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a1b8f752c9
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working on capsule collision bug
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2025-01-13 11:58:32 -06:00 |
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5b29d4f36e
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bullet knockback. physics damping.
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2025-01-13 08:46:11 -06:00 |
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33ad436040
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draw bullet circle in tracer
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2025-01-13 07:53:06 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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5026a967ff
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config option to disable detailed collision debug
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2025-01-12 15:36:44 -06:00 |
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a00798fc7a
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tracer beginnings
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2025-01-12 11:54:48 -06:00 |
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e70047f763
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disable collision between bullet shooter & bullet
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2025-01-12 09:40:33 -06:00 |
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b66f130e9c
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respond to collisions using callbacks rather than events
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2025-01-12 09:11:30 -06:00 |
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0ef72e1b23
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disable all warnings for profiling build
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2025-01-11 15:49:57 -06:00 |
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bbd11d2526
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sort hit events by dt to prevent out of order bullet hit processing
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2025-01-11 15:09:14 -06:00 |
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0c1d6a58de
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move phys arguments into phys_ctx
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2025-01-10 16:05:22 -06:00 |
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0716ebd398
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separate physics logic from game.c
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2025-01-10 15:44:07 -06:00 |
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