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a504b27767
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move sock into sys layer
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2025-07-14 17:04:39 -05:00 |
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2f3c47697b
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app startup as job
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2025-07-11 21:24:56 -05:00 |
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9fc74f4838
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texture load waitable
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2025-07-11 19:39:24 -05:00 |
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7e81231639
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double buffer sys events and pass into present job
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2025-07-10 21:59:53 -05:00 |
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66bae61b1a
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schedule user update from sys scheduler
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2025-07-10 18:32:26 -05:00 |
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2b08223472
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add SYS_PRIORITY_INHERIT
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2025-07-06 18:06:25 -05:00 |
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994ed1e1e1
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use SI units for size macros
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2025-07-06 16:25:39 -05:00 |
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69a8a7aa9a
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move synchronization primitives out of sys layer
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2025-07-06 16:20:07 -05:00 |
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a9bcab1b78
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allow color & values for profiling
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2025-07-06 14:37:17 -05:00 |
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60613815d7
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wrap tracy fiber funcs in NO_INLINE
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2025-07-06 13:15:16 -05:00 |
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55187aed97
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remove old job system
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2025-07-05 14:44:00 -05:00 |
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514c2a6496
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fibers wip
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2025-07-03 19:53:59 -05:00 |
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fdf35c698d
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use compiler static assert when possible
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2025-07-03 13:02:16 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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1a19a9e693
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atomic lock for jobs
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2025-07-01 02:37:46 -05:00 |
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15d8fb19d2
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use global lock for jobs
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2025-07-01 01:41:53 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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fea0346982
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pinned jobs
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2025-06-30 20:00:11 -05:00 |
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749cc0f625
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replace job system w/ with one that makes data parallelism easier
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2025-06-30 15:39:48 -05:00 |
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b96465191e
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dx12 present testing
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2025-06-19 22:24:56 -05:00 |
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4313b1c768
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rename layer 'gpu' -> 'gp'
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2025-06-19 14:51:06 -05:00 |
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b50ba7d4e2
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move mutexes & cvs into opaque ptrs
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2025-06-17 23:30:59 -05:00 |
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04f4c3a180
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convert sys thread & watch structs to opaque ptrs
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2025-06-17 23:06:42 -05:00 |
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cfd8fb5f21
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store arena in its own committed memory
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2025-06-17 22:21:58 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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74609cdb3c
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shader PSO creation
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2025-06-07 20:20:21 -05:00 |
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0551148ae8
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dx12 shader compilation setup
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2025-06-07 16:03:27 -05:00 |
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50ca2387fa
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release dx12 objects on exit
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2025-06-06 17:31:36 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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58b31f9192
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zerodef tile cache stuff for now
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2025-04-24 17:18:55 -05:00 |
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55a4b904e0
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fix publish client ents losing sync props
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2025-02-27 12:44:36 -06:00 |
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b9530f6c7a
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use rand_state for rng
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2025-02-27 09:17:21 -06:00 |
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48999f5ab4
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remove embedded noise data, mix bits for determinism instead
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2025-02-27 08:18:14 -06:00 |
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153290d57e
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bitbuff dbg markers, rough arg parsing
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2025-02-26 11:36:34 -06:00 |
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4d419da97b
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gstat
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2025-02-23 03:23:17 -06:00 |
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e0dee3e9e8
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sim snasphot store -> client refactor
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2025-02-20 17:16:36 -06:00 |
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b049a56a28
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faster app shutdown
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2025-02-19 08:51:20 -06:00 |
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253104b2ce
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sim ctx decoupling progress
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2025-02-18 11:14:41 -06:00 |
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9bccd4eae3
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add sampled profiling build option
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2025-02-14 12:23:49 -06:00 |
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be5d10e2b0
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replace byteio with bitbuff
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2025-02-13 17:15:23 -06:00 |
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fd550a7119
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refactor ent store into snapshot
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2025-02-11 12:52:56 -06:00 |
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e1a1006b32
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refactor client store into snapshot
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2025-02-11 12:07:38 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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16e8bb0dca
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command line arg passthrough
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2025-02-08 12:40:59 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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