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a13697ac59
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tweaking
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2026-01-13 20:14:12 -06:00 |
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1502645570
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implement user-notifications
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2026-01-13 20:01:50 -06:00 |
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891efffc27
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begin prediction work
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2026-01-13 16:29:21 -06:00 |
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1ccaf37d3f
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store constraints array in world frame
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2026-01-13 15:35:16 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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f5a9733525
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send tile data via msgs separate from snapshots
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2026-01-13 14:01:54 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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8bae9d0da2
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ping testing
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2026-01-13 12:30:06 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
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2026-01-12 09:21:34 -06:00 |
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a3455e07e3
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tweaking
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2026-01-12 08:35:30 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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4df1418aa5
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formatting
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2026-01-10 14:28:45 -06:00 |
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e461eabeb8
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sim physics solver testing
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2026-01-10 14:04:28 -06:00 |
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3945008984
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tweaks
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2026-01-10 07:44:34 -06:00 |
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bfbc7cf865
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wall auto-tiling experimentation
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2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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2bfc0d2ab2
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create application directory in appdata
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2026-01-09 11:10:41 -06:00 |
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a00fcf3fba
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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1c042f1c11
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stain dryness
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2026-01-08 09:31:38 -06:00 |
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0f7b6d2ffc
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blood tweaks
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2026-01-08 07:03:23 -06:00 |
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d6d3c8915f
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automatically split particle emitter uploads
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2026-01-08 06:01:17 -06:00 |
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52ecdf378b
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more accurate raycast
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2026-01-08 04:26:37 -06:00 |
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e9ea1ec0f7
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simulated bullet testing
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2026-01-07 08:12:14 -06:00 |
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3dc22b9bd7
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bullet trail testing
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2026-01-07 04:34:53 -06:00 |
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5bbf007fec
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delete old pp layer
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2026-01-07 02:57:59 -06:00 |
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254c6c4126
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tweaking
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2026-01-07 02:41:29 -06:00 |
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d0e119c476
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track emitter particle sequence on cpu
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2026-01-07 01:22:20 -06:00 |
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f30ed79e91
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separate decals into stains & cells
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2026-01-07 00:36:58 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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87a624eaeb
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particle collison testing
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2026-01-06 07:03:11 -06:00 |
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65d34d49af
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more particle testing
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2026-01-06 03:29:22 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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0e269f0e83
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rudimentary raycasting
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2026-01-05 07:08:35 -06:00 |
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1839899027
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entity pruning
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2026-01-05 02:19:38 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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54f77c87be
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import old collision detection code
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2026-01-04 04:11:02 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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3744bf25a2
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tweaking
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2026-01-03 16:21:20 -06:00 |
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8fa00607cb
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overshoot UI animation targets. add vsync tweak.
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2026-01-03 16:15:58 -06:00 |
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0224b27902
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simulation debug drawing. begin collision resolution work.
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2026-01-03 01:44:07 -06:00 |
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5f6c1f629e
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move draw helpers to vis core
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2026-01-02 21:07:04 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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6a700c0863
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clamp ui rect fwidth
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2026-01-02 18:19:50 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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8aa44b5deb
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shader constant tweak vars
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2026-01-02 01:23:32 -06:00 |
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003a77d410
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float parsing fixes
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2026-01-01 23:56:54 -06:00 |
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