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99d95d882f
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draw_text alignment
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2025-05-24 03:27:47 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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9bccd4eae3
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add sampled profiling build option
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2025-02-14 12:23:49 -06:00 |
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c200a618b0
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collider_get_aabb & collider_test_aabb
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2025-01-27 12:11:23 -06:00 |
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75c9ff4dbd
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rename texture shader -> triangle shader
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2025-01-21 13:23:18 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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3c47774e67
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rename canvas -> cmd buffer
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2025-01-20 09:25:32 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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31082916ad
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unevenly-scaled shape collisions working
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2024-10-10 16:43:31 -05:00 |
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d52effe5c1
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wip collider shapes
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2024-10-08 12:15:11 -05:00 |
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62df86a66a
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return un-negated normal from gjk
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2024-10-02 11:27:52 -05:00 |
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a6412ba4f1
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working face clipping along normal in gjk_contact_points
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2024-09-24 18:55:41 -05:00 |
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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
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2024-09-19 12:15:55 -05:00 |
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2012d0705d
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start on glitchy collision resolution
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2024-09-11 13:59:56 -05:00 |
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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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ebc73abfb7
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more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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62493e8e69
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remove font test bits, just use 256 characters for codepoint caching
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2024-04-15 12:56:47 -05:00 |
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f399c093ca
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rename utf.h -> uni.h
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2024-04-12 12:03:39 -05:00 |
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2d593fee03
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rename global 'L' vars to 'G'
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2024-04-11 12:50:28 -05:00 |
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02b31ab441
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rename DEBUG_LVAR -> DEBUG_ALIAS
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2024-04-11 12:42:44 -05:00 |
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9a8f86d42b
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more font testing
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2024-04-11 12:39:29 -05:00 |
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1cbdc27a4c
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make font rendering unicode aware
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2024-04-04 14:53:00 -05:00 |
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04eb118e60
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system startup receipts
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2024-03-28 13:31:35 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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0f67701761
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proper xform tree iteration
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2024-03-11 19:39:26 -05:00 |
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8f3aaba794
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alter DEBUG_LVAR semantics
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2024-03-08 17:19:09 -06:00 |
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fb2e026665
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entity & sprite translation
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2024-03-02 02:09:01 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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