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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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50be264a77
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fix truncation elipses bounds
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2025-12-13 13:50:02 -06:00 |
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3eab781259
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working text layouting with glyph cache
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2025-12-13 13:33:16 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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5fd73b7911
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async testing
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2025-12-12 14:10:10 -06:00 |
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476d154beb
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aggregate base layer state
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2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
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start implementing async system
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2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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ad359c8495
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re-enable ui & vis rendering
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2025-12-11 15:41:38 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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4453d18d51
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check for overflow in shader printf
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2025-12-11 10:24:30 -06:00 |
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84fbaaf7cd
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working shader printf w/ formatting & logging
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2025-12-10 22:00:04 -06:00 |
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4fe18195d1
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begin reworking format utils to take argument arrays instead of only va_list
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2025-12-10 21:19:23 -06:00 |
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bc76a511e6
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shader printf arg parsing on cpu
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2025-12-10 20:21:08 -06:00 |
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f911e98c98
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reset print buffer size in collection worker
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2025-12-10 17:23:51 -06:00 |
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bc17e94758
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gpu queue synchronization
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2025-12-10 14:06:27 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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4727e5786b
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working shader print w/o formatting
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2025-12-10 10:24:01 -06:00 |
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93e9c4b78a
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working host-memory gpu resources
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2025-12-09 21:04:48 -06:00 |
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c7e560f98c
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remove forced descriptor slot api
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2025-12-09 19:09:25 -06:00 |
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f47f7114d0
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shader print progress
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2025-12-09 19:02:27 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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b8ba0d7ec0
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enable warning for usage of undefined macros
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2025-12-09 11:21:59 -06:00 |
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d22f97debf
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IsAsyncCompute constant
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2025-12-08 20:06:50 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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859e1c5245
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fix descriptor index off by 1
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2025-12-08 14:14:34 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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0559ba8cba
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formatting
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2025-12-07 10:03:24 -06:00 |
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702d33613f
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track total thread count
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2025-12-07 09:32:26 -06:00 |
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52d1f6da72
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formatting
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2025-12-07 09:09:53 -06:00 |
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9329d41c88
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compile shaders & embed resource dirs in parallel
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2025-12-07 09:05:46 -06:00 |
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32002c75bb
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formatting
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2025-12-07 06:56:33 -06:00 |
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74413ca702
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split meta.c types into meta.h
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2025-12-07 06:40:37 -06:00 |
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905cb50e33
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sync singular build data struct during prep
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2025-12-07 04:33:03 -06:00 |
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1532549ffa
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create meta build processes directly
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2025-12-07 03:40:33 -06:00 |
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dbf20ebd16
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activate devenv in build.bat
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2025-12-06 11:20:51 -06:00 |
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fd1ada7fe5
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only sync lanes once during wave broadcast
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2025-12-06 10:25:31 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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a8d79cee4c
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wave-enabled meta build
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2025-12-06 04:27:19 -06:00 |
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