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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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91ea995209
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cleanup double semicolons
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2024-07-22 13:04:44 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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ebc73abfb7
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more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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9eabdcd222
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msvc support in progress
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2024-05-03 02:35:25 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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5a32c90813
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sheet eviction & reload detection
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2024-04-29 18:59:32 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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354c372e26
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indent labels
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2024-04-03 23:20:31 -05:00 |
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13d927e752
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fix ase tag names pushed to wrong arena
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2024-04-03 01:47:57 -05:00 |
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ecbc0c8501
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tweak byteio & ase to avoid unaligned access
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2024-04-01 15:10:34 -05:00 |
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508c77abfd
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use macros for typedef'd function definitions
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2024-03-28 11:46:43 -05:00 |
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6122905949
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replace tabs w/ spaces
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2024-03-28 10:22:55 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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adce14bbf3
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rework tick -> world, move related logic from game into world api
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2024-03-08 19:56:34 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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6b21649c74
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fix ase reading pixels outside of frame
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2024-03-06 17:21:24 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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