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8c26381533
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remove natvis from gitignore
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2024-08-08 14:30:43 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
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2024-08-08 14:23:18 -05:00 |
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a7d8e19784
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use pivot dir to determine sprite transform rotation.
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2024-08-08 13:38:25 -05:00 |
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28af2c9fc9
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potentially fixed entity release function
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2024-08-07 16:36:33 -05:00 |
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8afeea3b9a
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store user player aim as active camera focus
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2024-08-07 14:40:09 -05:00 |
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0f113f640f
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child xform fixes
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2024-08-07 14:13:06 -05:00 |
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f5e28a04af
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add entitity_get/set_xform functions
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2024-08-07 11:48:19 -05:00 |
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91f7299274
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re-enable test entities at start
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2024-08-06 22:16:18 -05:00 |
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f8549618bb
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await sprite sheet in game thread
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2024-08-06 18:11:04 -05:00 |
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38a2478325
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fix updates not ran on new entities added from game commands
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2024-08-06 17:58:52 -05:00 |
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bac9d797b9
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fix entity gen comparison
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2024-08-06 16:05:29 -05:00 |
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53ae299816
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add root entity. release children with parent.
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2024-08-06 15:09:57 -05:00 |
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3776c2fab0
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calculate store offset at compile time
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2024-08-06 14:25:46 -05:00 |
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c7ee34037a
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begin entity xform tree refactor
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2024-08-06 13:44:24 -05:00 |
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bda472d15e
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update tim test image
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2024-08-05 13:10:15 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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630afc411b
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fix asin & acos swapped
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2024-08-05 00:24:00 -05:00 |
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c25afa72b9
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implement partially broken slice based aiming
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2024-08-01 14:47:37 -05:00 |
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91d7812f8a
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rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field.
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2024-08-01 13:10:37 -05:00 |
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219acd3927
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calculate sprite xform from world xform, and add calculation to world xform recurse step
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2024-08-01 12:43:49 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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91ea995209
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cleanup double semicolons
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2024-07-22 13:04:44 -05:00 |
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5eb515ab90
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rename suffix assume_locked -> ...locked
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2024-06-25 19:58:48 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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63c309b64f
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replace with placeholder graphics
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2024-06-25 15:17:14 -05:00 |
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0b3e191bb2
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use work system for sprite loading
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2024-06-21 14:27:35 -05:00 |
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afea5ea512
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use new buildit OS_Lock
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2024-06-21 13:25:31 -05:00 |
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28cb519b7a
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fix /RTCcsu build
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2024-06-21 12:19:14 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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0039afa32e
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use buildit task system
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2024-06-20 16:02:31 -05:00 |
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d571a9647d
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worker loop cleanup
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2024-06-20 16:02:16 -05:00 |
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5ec253b4aa
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profiling build fix
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2024-06-14 17:52:59 -05:00 |
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179a6c3588
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unpoison when releasing arena
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2024-06-12 17:00:08 -05:00 |
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6704980693
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zfill worker thread number
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2024-06-11 13:03:16 -05:00 |
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e977d95504
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use correct build step list for clang pch
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2024-06-11 12:34:30 -05:00 |
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59c2d06ffa
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msvc depfile support
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2024-06-08 23:37:57 -05:00 |
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1d43fee5a1
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fix cv using wrong handle
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2024-05-29 17:16:43 -05:00 |
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a8ad54815e
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step system testing
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2024-05-29 17:16:26 -05:00 |
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465a06ab08
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make build arena & hist global
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2024-05-28 21:00:48 -05:00 |
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fea045ac54
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re-build all if dirty
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2024-05-28 19:21:33 -05:00 |
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d6d89b9625
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fix msvc pch
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2024-05-27 15:40:38 -05:00 |
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ed2bdc5c0a
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use buildit dep file support
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2024-05-27 14:29:40 -05:00 |
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ec6d2bc303
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depfile stuff
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2024-05-26 14:14:37 -05:00 |
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7e19a1c169
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stuff
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2024-05-25 19:25:21 -05:00 |
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9131431144
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refactor build to support depfiles
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2024-05-24 20:04:32 -05:00 |
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