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b7c454e7ef
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generate visual profiler zones in pre pass
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2026-04-01 03:54:18 -05:00 |
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aa78bf649a
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profiler zone collapse wip
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2026-04-01 03:30:42 -05:00 |
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ef5b79e52f
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profiler zone chunking
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2026-04-01 02:16:09 -05:00 |
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3b8362143d
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collect persistent profiler samples
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2026-03-31 20:43:23 -05:00 |
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db3f0e6b2d
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use rdtsc for profiler timestamps
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2026-03-31 17:37:22 -05:00 |
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0706662050
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profiler tooltip
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2026-03-31 06:02:33 -05:00 |
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30271866f3
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functioning profiler
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2026-03-31 03:53:03 -05:00 |
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246f63a61f
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propagate child UI captures upwards in tree
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2026-03-30 20:54:55 -05:00 |
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10acb10782
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profiler wip
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2026-03-30 16:34:28 -05:00 |
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ee3ffdb02a
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UI debug break
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2026-03-30 01:16:24 -05:00 |
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ff8f222527
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functional textbox input
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2026-03-29 00:28:08 -05:00 |
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c017e93695
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text input wip
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2026-03-28 21:46:23 -05:00 |
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97711b0970
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formatting
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2026-03-28 12:25:42 -05:00 |
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a856376a90
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compile clang with -fno-strict-overflow
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2026-03-20 19:22:00 -05:00 |
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18ad1fb69e
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distinct bullet hit entities
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2026-03-19 19:49:14 -05:00 |
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a6f9bcf4f3
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entity lifetime
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2026-03-19 17:21:46 -05:00 |
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cbcec3639f
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use dimension-specific vector types for compute shader parameters
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2026-03-19 17:01:55 -05:00 |
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7ba8c7f3bf
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asan debug callback
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2026-03-19 15:46:20 -05:00 |
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3d110a1da5
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formatting
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2026-03-19 14:39:21 -05:00 |
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3b01c70734
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formatting
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2026-03-17 21:43:17 -05:00 |
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e3bbeec2be
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bundle D3D12 descriptors with resource lifetime
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2026-03-12 05:15:51 -05:00 |
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8d051b0324
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wip
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2026-03-10 18:03:00 -05:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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dd10686721
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create command line packing utility
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2026-03-04 22:08:27 -06:00 |
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427e2f1998
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vulkan progress
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2026-03-04 05:23:12 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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af64a488c9
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move type name out of shader semantic macro
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2026-03-03 15:36:50 -06:00 |
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2eb8a07b6a
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add SV_GroupIndex arg to compute shaders
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2026-03-03 04:56:56 -06:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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9dbe56d193
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better feedback for missing tools on meta build. pull IsWindowArranged dynamically.
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2026-03-02 16:59:30 -08:00 |
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58543ac517
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wine-detection. gpu debug/validation command line args
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2026-02-26 23:05:36 -06:00 |
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1397c4a7a4
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unpredicted world blend wip
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2026-02-26 13:04:42 -06:00 |
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55311f7b98
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world blend wip
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2026-02-25 15:58:46 -06:00 |
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95b182ae1e
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formatting
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2026-02-24 12:09:38 -06:00 |
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3fd910702f
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un-double-buffer gpu frame arena. use unrounded affine for backdrop
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2026-02-24 01:34:05 -06:00 |
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27885ead8a
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revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
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2026-02-23 16:50:14 -06:00 |
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e6d842227f
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bomb ricochet
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2026-02-20 21:50:25 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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67171a9906
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roll testing
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2026-02-18 18:07:48 -06:00 |
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88f37a4bbb
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dryness
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2026-02-17 08:22:25 -06:00 |
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2f1a146c20
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dont collide particles with origin occluder
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2026-02-16 23:20:15 -06:00 |
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e4426ab0d2
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particle descs
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2026-02-14 04:08:38 -06:00 |
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463e142727
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smoke particle testing
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2026-02-13 23:33:49 -06:00 |
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f16a102cfa
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particle tile collisions
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2026-02-13 02:44:18 -06:00 |
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fdd888cb32
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add clang support to metaprogram
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2026-02-12 18:32:35 -06:00 |
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4b207e81fe
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unique weapon properties
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2026-02-11 22:17:09 -06:00 |
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6602fcdccf
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track player kills & deaths
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2026-02-11 18:01:48 -06:00 |
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