Commit Graph

60 Commits

Author SHA1 Message Date
30271866f3 functioning profiler 2026-03-31 03:53:03 -05:00
55311f7b98 world blend wip 2026-02-25 15:58:46 -06:00
e6d842227f bomb ricochet 2026-02-20 21:50:25 -06:00
67171a9906 roll testing 2026-02-18 18:07:48 -06:00
463e142727 smoke particle testing 2026-02-13 23:33:49 -06:00
f16a102cfa particle tile collisions 2026-02-13 02:44:18 -06:00
4b207e81fe unique weapon properties 2026-02-11 22:17:09 -06:00
f1eb4ea855 rotation-agnostic crosshair movement 2026-02-10 21:36:37 -06:00
bf56bd7155 tile -> wall generation 2026-02-09 16:56:35 -06:00
003bdb2d55 'dummy' -> 'bot' 2026-02-06 02:51:13 -06:00
bc32417ba1 randomnize spawn scores. ignore last player spawn point. 2026-02-06 00:56:01 -06:00
201d0c2bf0 fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
bd0b22b889 crosshair wip 2026-01-31 16:21:13 -06:00
a99ae88d22 working weapon animation 2026-01-31 14:18:40 -06:00
4e96e2f4d5 weapon animation wip 2026-01-31 10:29:05 -06:00
da643646a8 weapon animation wip 2026-01-31 08:33:24 -06:00
253670856a working guy anim 2026-01-30 07:31:57 -06:00
d44a845a8d ase refactor wip 2026-01-30 00:29:52 -06:00
9c0c649365 animation work 2026-01-28 21:41:16 -06:00
fb180afbc5 more animation testing 2026-01-27 13:54:40 -06:00
0ee976cda2 rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
52ecdf378b more accurate raycast 2026-01-08 04:26:37 -06:00
d0130c4810 aim above 1.0 when easing palette in 2026-01-02 20:03:44 -06:00
ba8b1667db use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
90a674724a correct slider cursor offset 2025-12-31 23:21:18 -06:00
102bb6dc36 tweak palette sliders 2025-12-31 20:56:57 -06:00
0c20353811 remove crtlib stubs 2025-12-31 15:52:52 -06:00
d1fe4593da ui animation scaling adjustments 2025-12-29 19:44:42 -06:00
e69aa09212 panel-window relocation progress 2025-12-29 17:27:54 -06:00
4d25eadd40 round glyph advance & bounds during run generation 2025-12-29 03:37:56 -06:00
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
f241379dba unify gpu resource creation codepath 2025-12-13 16:04:21 -06:00
77434a988b glyph cache progress 2025-12-13 13:12:45 -06:00
c8a9970438 glyph cache progress 2025-12-12 19:50:44 -06:00
e9e8dcc04d glyph cache progress 2025-12-11 19:35:11 -06:00
3bf89a8911 formatting 2025-12-09 14:31:25 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00
4a8eacbcda gpu layer refactor progress 2025-11-16 06:01:18 -06:00
05a84ddd5a rename 'rect' -> 'rng' 2025-11-13 16:13:15 -06:00
a94e62e023 'ArenaBase(arena)' -> 'ArenaFirst(arena, type)' 2025-11-07 17:42:50 -06:00
54861e0935 use Vec4 for colors 2025-11-07 00:15:23 -06:00
52128ff772 prototyping 2025-11-06 22:17:14 -06:00
545c698041 use keys for sprite lookups 2025-11-06 15:10:10 -06:00
f2316869e2 hot & active ui elements 2025-11-06 12:43:37 -06:00
3c97718760 move game texture ui blit into ui layer 2025-10-23 07:37:19 -05:00
ee1f720fa1 text reimpl 2025-10-22 03:22:23 -05:00