Commit Graph

258 Commits

Author SHA1 Message Date
2144de02a0 move camera logic to vis layer 2025-12-16 17:02:29 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
af3687f3e5 remove entity tree 2025-12-16 16:37:35 -06:00
ed5e95d6d4 fix draw target uv scaling 2025-12-16 16:07:45 -06:00
7a40b0bff2 backdrop shader 2025-12-16 15:11:36 -06:00
cbeafdb8fe dynamic glyph atlas creation 2025-12-16 13:25:33 -06:00
9fc666d49d cache DirectWrite render targets 2025-12-14 15:53:00 -06:00
c140b6271b cache direct-write font faces 2025-12-14 13:28:03 -06:00
77434a988b glyph cache progress 2025-12-13 13:12:45 -06:00
c8a9970438 glyph cache progress 2025-12-12 19:50:44 -06:00
e9e8dcc04d glyph cache progress 2025-12-11 19:35:11 -06:00
ad359c8495 re-enable ui & vis rendering 2025-12-11 15:41:38 -06:00
eeec7e7191 vector printf format 2025-12-11 14:16:56 -06:00
3da749ef51 formatting 2025-12-10 11:48:42 -06:00
f47f7114d0 shader print progress 2025-12-09 19:02:27 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
8565cbea53 change gpu layer namespace to 'G' 2025-12-09 17:45:01 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
781e6ff75a create shader headers 2025-12-09 16:26:31 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
9772e4ce4c compile-time shader resource handles 2025-12-08 18:47:28 -06:00
3e722bb982 shader printf progress 2025-12-08 16:33:44 -06:00
2f915de96c add ByteAddressBuffer support to gpu layer 2025-12-08 14:12:51 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
ed74c5cea5 ui gpu refactor progress 2025-12-07 13:07:24 -06:00
eab6b7df0b rename *.gpu -> *.hlsl 2025-12-03 20:46:40 -06:00
718c0de889 remove profiler markup 2025-12-03 20:41:03 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00
7c9f5f7e06 gpu fence op 2025-11-23 18:00:26 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00
b4a51ff5af gpu layer refactor progress 2025-11-19 16:32:42 -06:00
9b97a7c3b0 use r16g16b16a16_float for ui & backbuffer formats 2025-11-06 22:44:29 -06:00
571f1b7181 renamespace sprite 'S' -> 'SPR' 2025-11-06 18:16:47 -06:00
545c698041 use keys for sprite lookups 2025-11-06 15:10:10 -06:00
f7be7a9297 add hovered box ratio 2025-11-06 14:28:31 -06:00
f2316869e2 hot & active ui elements 2025-11-06 12:43:37 -06:00
bbbb0f63d3 more ui rounding fixes 2025-11-05 21:17:26 -06:00
0ab934c4bb ceil final box dimensions 2025-11-05 20:49:34 -06:00
0b98c24f46 specify backbuffer src & dst positions in call to present 2025-11-05 18:55:26 -06:00
7fc083785e create ui render target at monitor size 2025-11-05 18:44:22 -06:00
add9650337 child box alignment 2025-11-05 18:36:48 -06:00
f01812dd20 rename layout axis -> child layout axis 2025-11-05 16:55:59 -06:00
54dda0b7b6 remove ui auto padding 2025-11-05 15:57:50 -06:00
84ba58f0aa per-ui-rect debug colors 2025-11-05 15:28:04 -06:00
630221ab90 more padding testing 2025-11-04 11:49:29 -06:00
53d315e9ff ui padding fixes 2025-11-04 11:15:05 -06:00
f825cc918c only run aa on corners 2025-11-04 07:12:27 -06:00
6a5cf09961 box edge anti aliasing 2025-11-04 06:17:26 -06:00
638b459b08 move window & presentation control into ui layer 2025-11-04 02:59:28 -06:00
2014f2474b rename ui 'event' -> 'report' 2025-11-04 02:22:14 -06:00
b3779981bd text alignment 2025-11-04 00:54:33 -06:00
b1f285f3f1 unified ui padding 2025-11-04 00:19:46 -06:00
a3f6191247 PushCP & PopCP helpers 2025-11-03 20:32:32 -06:00
7d6fcc8a42 nested corner rounding 2025-11-03 19:33:52 -06:00
52d7ddb1f4 use pixels for font size 2025-11-03 16:31:57 -06:00
7de757ec01 use ui fit size kind for text contents as well 2025-11-03 16:23:59 -06:00
67ba54274f ui control testing 2025-11-03 00:34:13 -06:00
687cc88a64 rename 'Input' -> 'ControllerEvent' 2025-11-02 22:10:49 -06:00
00c95e5bee solve floating size violations 2025-11-02 21:41:33 -06:00
9e2634dfab floating ui boxes 2025-11-02 21:23:29 -06:00
9fc7445e6b move logging to base layer 2025-11-02 19:31:49 -06:00
597d069c58 font testing 2025-11-02 17:26:22 -06:00
1500fb7dc3 rename ent id -> key 2025-11-02 17:00:04 -06:00
029c88e74e namespace pp layer 2025-11-02 16:50:56 -06:00
ebbc1a640b border when window is forced top 2025-11-02 15:39:29 -06:00
658527738a text truncation 2025-11-02 15:29:17 -06:00
04d8039f5c ui progress 2025-11-02 14:14:34 -06:00
5d87cc2a0e ui violation pass 2025-11-02 11:08:22 -06:00
6a5f65d291 separate gpu validation flag 2025-11-02 08:43:53 -06:00
444db417a5 more gpu stats 2025-10-27 02:32:23 -05:00
054fe159f5 keep backbuffer at monitor size 2025-10-27 01:30:51 -05:00
e730ad7b5e detect window focus 2025-10-27 01:05:09 -05:00
9297e40b0c simplify window layer 2025-10-26 21:57:01 -05:00
6beb910f98 window layer working 2025-10-26 18:33:31 -05:00
c724b79c2c runtime job pools 2025-10-25 12:02:55 -05:00
5f7de288ac begin window layer 2025-10-25 10:27:47 -05:00
a6f31e4fae rename Resource -> ResourceKey 2025-10-24 07:32:28 -05:00
fc9aff7f06 persist struct region 2025-10-24 06:46:34 -05:00
a8bc77fab3 swap without events 2025-10-24 06:28:08 -05:00
05f6c937cb swap testing 2025-10-24 05:40:13 -05:00
0f31e27d96 rename 'extra' -> 'common' 2025-10-23 23:54:47 -05:00
26e2875126 ui rounding 2025-10-23 11:15:10 -05:00
3c97718760 move game texture ui blit into ui layer 2025-10-23 07:37:19 -05:00
aec35bca37 move gamma correction to UI post processing 2025-10-23 04:19:56 -05:00
eec8b754de ndc fix 2025-10-23 03:32:43 -05:00
56fd5e19ff text layouting 2025-10-23 03:03:12 -05:00
ee1f720fa1 text reimpl 2025-10-22 03:22:23 -05:00
fe45ea77bc rename 'util' -> 'extra' 2025-10-21 22:53:02 -05:00
e64ae8e71c ui checkpoints 2025-10-21 19:11:01 -05:00
a5f10a2312 formatting 2025-10-21 17:02:23 -05:00
5d2662e567 transient gpu buffers 2025-10-21 16:30:27 -05:00
69a8f2e1a3 gpu utils 2025-10-21 16:02:42 -05:00
b74927602c ui layer testing 2025-10-19 15:23:49 -05:00
2fdf891d49 ui layer testing 2025-10-15 12:02:38 -05:00
5bee781ede formatting 2025-09-25 18:51:13 -05:00
11aec42474 fake swapchain frame latency wait 2025-09-24 18:08:09 -05:00
c61e30d3a4 typed gpu resource ids 2025-09-24 17:50:33 -05:00
7a7c6c2350 formatting 2025-09-23 19:56:56 -05:00
506c59018b remove old kernel layer 2025-09-23 19:19:21 -05:00
d4aa3de928 allow present to target backbuffer coordinates 2025-09-23 18:30:58 -05:00
e4975e06c4 gpu buffer -> buffer copy 2025-09-23 15:08:22 -05:00
e54178aea9 formatting 2025-09-23 14:02:51 -05:00
426bfbefd0 use base types in shaders 2025-09-23 13:22:23 -05:00
5952bd99e9 renderer working again 2025-09-22 20:30:46 -05:00
27c2e34e24 working shader dispatch 2025-09-19 20:57:59 -05:00
6251feb451 gpu refactor progress 2025-09-18 19:58:36 -05:00
63ba5e320c pipeline initialization 2025-09-18 18:58:55 -05:00
dfee727f56 new gpu resource blit testing 2025-09-18 12:38:01 -05:00
77affdd9b0 gpu refactor progress 2025-09-18 10:16:57 -05:00
f231c8322b gpu refactor progress 2025-09-17 00:41:22 -05:00
34294754c7 gpu refactor progress 2025-09-16 22:40:56 -05:00
4d3a5b7c3e gpu refactor progress 2025-09-16 16:16:38 -05:00
ddf4f5c421 gpu layer progress 2025-09-15 23:01:30 -05:00
56bc1c345b virtual fibers 2025-09-12 18:29:48 -05:00
2fbaef09ec formatting 2025-09-12 13:03:00 -05:00
64dad2457c fix fence signedness 2025-09-11 09:34:49 -05:00
1abf58d45b job refactor to move futexes out of platform layer 2025-09-11 08:49:06 -05:00
84f5c503df ensure createprocess children don't share pipes 2025-09-09 00:41:59 -05:00
43a82bd540 meta shader compilation 2025-09-08 17:26:43 -05:00
cf7ae04abb gpu refactor progress 2025-09-04 20:06:43 -05:00
938f4e701c formatting 2025-09-04 00:57:28 -05:00
b14ce157b8 sprite refactor progress 2025-09-04 00:05:24 -05:00
4cb7006de9 res refactor progress 2025-08-27 04:25:44 -05:00
60793dbdf2 res refactor progress 2025-08-26 23:15:55 -05:00
c0bad6e58b res refactor progress 2025-08-26 22:32:29 -05:00
a8fb832bcb res refactor progress 2025-08-25 23:57:12 -05:00
03f4b71892 remove 'core' from API names 2025-08-25 15:54:22 -05:00
617df23dfc allow metaprogram to depend on base layer 2025-08-25 15:48:56 -05:00
c306b2435d 'Enum' macro 2025-08-24 20:43:08 -05:00
0324866b9c meta layer progress 2025-08-24 18:08:41 -05:00
86c24dd112 cyclic dependency checking 2025-08-23 21:48:59 -05:00
b42299688d meta layer progress 2025-08-23 18:32:27 -05:00
014b8e84c3 meta layer progress 2025-08-12 08:38:13 -05:00
280f92e096 lay progress 2025-08-11 06:49:09 -05:00
f7b450d6be formatting 2025-08-11 04:29:40 -05:00
1d569d293c gpu refactor progress 2025-08-11 04:06:34 -05:00
fdecaacebd begin render test 2025-08-08 12:29:30 -05:00
a39c649dc3 pp refactor 2025-08-05 17:08:51 -05:00
03d4386cdc pp refactor progress 2025-08-05 17:00:01 -05:00
c649867ef4 pp refactor progress 2025-08-05 16:50:47 -05:00
eabefaa16d pp refactor progress 2025-08-05 16:34:02 -05:00
1f27a0fe1e pp refactor progress 2025-08-05 16:20:33 -05:00
b25bd21b72 pp refactor progress 2025-08-05 16:14:39 -05:00
bb300b9ef4 pp refactor progress 2025-08-05 16:00:31 -05:00
f389b0e6f8 pp refactor progress 2025-08-05 15:53:43 -05:00
a66b95fb7b pp refactor progress 2025-08-05 15:47:23 -05:00
f0052f700e alloc - > acquire 2025-08-05 15:06:06 -05:00
632f12dd63 job refactor progress 2025-08-05 13:48:49 -05:00