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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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ebc73abfb7
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more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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62493e8e69
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remove font test bits, just use 256 characters for codepoint caching
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2024-04-15 12:56:47 -05:00 |
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f399c093ca
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rename utf.h -> uni.h
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2024-04-12 12:03:39 -05:00 |
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2d593fee03
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rename global 'L' vars to 'G'
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2024-04-11 12:50:28 -05:00 |
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02b31ab441
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rename DEBUG_LVAR -> DEBUG_ALIAS
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2024-04-11 12:42:44 -05:00 |
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9a8f86d42b
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more font testing
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2024-04-11 12:39:29 -05:00 |
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1cbdc27a4c
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make font rendering unicode aware
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2024-04-04 14:53:00 -05:00 |
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04eb118e60
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system startup receipts
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2024-03-28 13:31:35 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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0f67701761
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proper xform tree iteration
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2024-03-11 19:39:26 -05:00 |
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8f3aaba794
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alter DEBUG_LVAR semantics
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2024-03-08 17:19:09 -06:00 |
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fb2e026665
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entity & sprite translation
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2024-03-02 02:09:01 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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