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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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f911e98c98
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reset print buffer size in collection worker
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2025-12-10 17:23:51 -06:00 |
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c7e560f98c
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remove forced descriptor slot api
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2025-12-09 19:09:25 -06:00 |
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f47f7114d0
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shader print progress
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2025-12-09 19:02:27 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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8fbcb004fb
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parameter-isolated root constants
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2025-11-25 05:58:38 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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f6c946cc64
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gpu layer refactor progress
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2025-11-22 15:30:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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0f31e27d96
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rename 'extra' -> 'common'
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2025-10-23 23:54:47 -05:00 |
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