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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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fa4f750beb
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rename 'fixed_dict' -> 'dict'
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2025-05-21 14:14:05 -05:00 |
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bf96dbb46a
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sprite cache ref struct
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2025-05-14 07:29:23 -05:00 |
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c93b2829ce
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get rid of sprite tctx
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2025-05-14 04:12:17 -05:00 |
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9fd87d9675
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sprite: use new notify reloading & allow reloading while out-of-date node is referenced
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2025-05-13 03:38:08 -05:00 |
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a6d103f391
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rename all 'buckets' -> 'bins'
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2025-02-25 12:03:13 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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