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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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a16a60dd5d
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prediction progress
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2025-02-25 14:56:14 -06:00 |
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944be252c5
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replace entity handles with uids
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2025-02-24 11:41:36 -06:00 |
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2a93940bff
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remove u128
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2025-02-24 08:50:37 -06:00 |
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f0834c203f
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prediction progress
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2025-02-23 04:18:14 -06:00 |
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d35c951d43
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netid -> uid
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2025-02-23 02:14:06 -06:00 |
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ba12d5677a
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prediction progress
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2025-02-22 16:07:55 -06:00 |
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be5d10e2b0
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replace byteio with bitbuff
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2025-02-13 17:15:23 -06:00 |
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6fa3517d7a
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re-add networked debug drag
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2025-02-09 11:13:36 -06:00 |
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d9ebdc4df2
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rename 'entity' -> 'sim_ent'
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2025-02-08 10:07:49 -06:00 |
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627f736345
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host progress
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2025-02-06 14:32:06 -06:00 |
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a80eff9e39
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host progress
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2025-02-03 19:54:06 -06:00 |
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062285b1b3
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socket progress
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2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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70e2d4a935
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fix some msvc warnings
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2025-01-28 10:18:40 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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c200a618b0
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collider_get_aabb & collider_test_aabb
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2025-01-27 12:11:23 -06:00 |
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b9bc22a019
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profile locks
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2025-01-26 21:29:03 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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0716ebd398
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separate physics logic from game.c
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2025-01-10 15:44:07 -06:00 |
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4e920e071d
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motor joint
|
2024-10-28 14:33:26 -05:00 |
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d52effe5c1
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wip collider shapes
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2024-10-08 12:15:11 -05:00 |
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1f0c8964d0
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skip redundant manifold based on manifold iteration
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2024-09-19 12:50:26 -05:00 |
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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
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2024-09-19 12:15:55 -05:00 |
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b717a38b13
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contact testing
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2024-09-17 12:44:54 -05:00 |
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2fe3502cfc
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fix gjk hang
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2024-08-30 14:40:40 -05:00 |
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8de566cad5
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gjk step tweaking in debug mode
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2024-08-29 18:46:08 -05:00 |
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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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3e9ac3e99c
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incorporate buildit dep hist
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2024-05-24 16:02:08 -05:00 |
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ebc73abfb7
|
more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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c2bfb3a4b3
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buildit accommodation
|
2024-05-21 13:29:21 -05:00 |
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27d6acadc7
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minor tweaks
|
2024-05-16 23:50:17 -05:00 |
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9eabdcd222
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msvc support in progress
|
2024-05-03 02:35:25 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
|
texture cache w/ eviction & reloading
|
2024-05-01 00:22:06 -05:00 |
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5a32c90813
|
sheet eviction & reload detection
|
2024-04-29 18:59:32 -05:00 |
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e3830fccae
|
working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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77fd98baaa
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fix read-only macro in debug mode
|
2024-04-12 16:10:25 -05:00 |
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2d593fee03
|
rename global 'L' vars to 'G'
|
2024-04-11 12:50:28 -05:00 |
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02b31ab441
|
rename DEBUG_LVAR -> DEBUG_ALIAS
|
2024-04-11 12:42:44 -05:00 |
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103a87281c
|
top-level scratch arena safety check
|
2024-04-06 20:18:55 -05:00 |
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773a221b44
|
more unified tls model. testing json parsing & unicode display.
|
2024-04-05 18:02:17 -05:00 |
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e4ecc217e3
|
process unicode input in win32
|
2024-04-04 14:51:32 -05:00 |
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9a8b712f98
|
unicode support in win32 layer
|
2024-04-03 19:34:52 -05:00 |
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db16c4b067
|
create unicode transformation functions
|
2024-04-03 15:28:46 -05:00 |
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4978ec6633
|
minor cleanup
|
2024-04-03 02:48:43 -05:00 |
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