Commit Graph

27 Commits

Author SHA1 Message Date
78f4677cdb profiler ui wip 2026-03-30 06:51:40 -05:00
35eb4e4839 specify compute shader group size in layer files 2026-03-03 17:18:31 -06:00
af64a488c9 move type name out of shader semantic macro 2026-03-03 15:36:50 -06:00
f52d07d3bc move UI rect fetch to vertex shader 2026-03-03 00:33:54 -06:00
0bacad7ada blurred backdrop 2026-02-23 23:14:08 -06:00
65ae383d75 specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
8a87ec2f6b 256-threads per vis compute group 2026-02-19 16:42:03 -06:00
e9bad68135 fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
a9ca711892 particle layer testing 2026-02-16 19:16:58 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
78e9635840 working bloom test 2026-02-15 11:44:20 -06:00
a6796c594c basic bilinear & trilinear samplers. fix mip resource barrier. 2026-02-15 10:42:21 -06:00
83a41fc289 turn composite pass into compute shader 2026-02-15 04:11:08 -06:00
e4426ab0d2 particle descs 2026-02-14 04:08:38 -06:00
c26488870a render quad sprites in full resolution 2026-02-01 13:04:34 -06:00
da643646a8 weapon animation wip 2026-01-31 08:33:24 -06:00
d5efdab6d9 animation testing 2026-01-23 17:29:04 -06:00
7ee7a7f531 begin animation work 2026-01-23 12:39:23 -06:00
f0ddf19133 more shading pass progress 2026-01-22 12:24:54 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
72327e4a27 begin work on shading pass 2026-01-22 04:35:49 -06:00
5ad14b2dfd formatting 2026-01-22 03:47:58 -06:00
746ef6913b client -> server control snapshots 2026-01-18 18:14:46 -06:00
1c042f1c11 stain dryness 2026-01-08 09:31:38 -06:00
f30ed79e91 separate decals into stains & cells 2026-01-07 00:36:58 -06:00
65d34d49af more particle testing 2026-01-06 03:29:22 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00