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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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b017a9a477
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rename atomic eval -> fetch
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2025-07-02 13:26:34 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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749cc0f625
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replace job system w/ with one that makes data parallelism easier
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2025-06-30 15:39:48 -05:00 |
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2f8ca7c2f5
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remove gp_handle, use raw pointer
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2025-06-27 01:29:36 -05:00 |
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9e0696d183
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push & process commands separately
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2025-06-25 20:25:08 -05:00 |
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5a9d9debba
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shape shader start
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2025-06-25 00:11:05 -05:00 |
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4313b1c768
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rename layer 'gpu' -> 'gp'
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2025-06-19 14:51:06 -05:00 |
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40e7abcc4e
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dx12 command buffers
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2025-06-19 14:40:08 -05:00 |
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d51c694795
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sprite prefetch
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2025-06-18 14:21:35 -05:00 |
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b50ba7d4e2
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move mutexes & cvs into opaque ptrs
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2025-06-17 23:30:59 -05:00 |
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04f4c3a180
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convert sys thread & watch structs to opaque ptrs
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2025-06-17 23:06:42 -05:00 |
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743738ac30
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determine arena base implicitly
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2025-06-17 22:41:50 -05:00 |
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cfd8fb5f21
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store arena in its own committed memory
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2025-06-17 22:21:58 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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fa4f750beb
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rename 'fixed_dict' -> 'dict'
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2025-05-21 14:14:05 -05:00 |
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9e804186c2
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pass hash directly into fixed dict funtions
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2025-05-21 14:03:46 -05:00 |
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2c0b2fcc36
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convert some arena no_zero pushes to zeroed style
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2025-05-15 09:09:00 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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12e5cbe7cc
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some pausing fixes
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2025-05-15 07:48:28 -05:00 |
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5e81b78ac1
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re-add sim pausing & stepping
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2025-05-15 05:27:33 -05:00 |
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f7c994678d
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fix entries always out of date
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2025-05-15 04:01:45 -05:00 |
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fafbfbfa6a
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sprite hot-reload without prematurely unloading (remove reload flicker)
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2025-05-15 02:46:33 -05:00 |
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282f89f4fa
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search sprite scope for entry first
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2025-05-15 00:57:07 -05:00 |
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f213593cdc
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track sprite cache bin num_out_of_date_entries
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2025-05-15 00:05:23 -05:00 |
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8310bba397
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avoid mid-scope change to reloaded sprite
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2025-05-14 14:05:21 -05:00 |
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bf96dbb46a
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sprite cache ref struct
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2025-05-14 07:29:23 -05:00 |
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dfe0034154
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rename sprite cache_node -> cache_entry
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2025-05-14 05:14:10 -05:00 |
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5b13d4cd02
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sprite cache memory budget threshold & target
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2025-05-14 05:03:23 -05:00 |
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c93b2829ce
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get rid of sprite tctx
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2025-05-14 04:12:17 -05:00 |
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d0be0d8908
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simpler sprite evict sorting logic
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2025-05-14 03:08:03 -05:00 |
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c3d0869707
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fix dangling resource watch monitor thread
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2025-05-13 09:25:48 -05:00 |
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d8f1d646da
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fix resource watch list merging & deduplication
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2025-05-13 06:49:33 -05:00 |
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726ad90784
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fix sprite force evict sorting
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2025-05-13 06:08:28 -05:00 |
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79ce7a9d6e
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delay & deduplicate resource watch events
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2025-05-13 05:33:59 -05:00 |
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9fd87d9675
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sprite: use new notify reloading & allow reloading while out-of-date node is referenced
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2025-05-13 03:38:08 -05:00 |
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abac85d324
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shader hot reloading
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2025-05-07 16:57:36 -05:00 |
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58b31f9192
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zerodef tile cache stuff for now
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2025-04-24 17:18:55 -05:00 |
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b909a392f1
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fix some warnings
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2025-03-01 11:46:29 -06:00 |
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a6d103f391
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rename all 'buckets' -> 'bins'
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2025-02-25 12:03:13 -06:00 |
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2a93940bff
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remove u128
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2025-02-24 08:50:37 -06:00 |
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9bccd4eae3
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add sampled profiling build option
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2025-02-14 12:23:49 -06:00 |
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