Commit Graph

93 Commits

Author SHA1 Message Date
67171a9906 roll testing 2026-02-18 18:07:48 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
463e142727 smoke particle testing 2026-02-13 23:33:49 -06:00
f16a102cfa particle tile collisions 2026-02-13 02:44:18 -06:00
fdd888cb32 add clang support to metaprogram 2026-02-12 18:32:35 -06:00
003bdb2d55 'dummy' -> 'bot' 2026-02-06 02:51:13 -06:00
bd6722f807 compile shaders w/ 202x 2026-02-05 20:45:41 -06:00
0c9e8ae79a only include shader name in error if file name not present 2026-02-05 18:26:51 -06:00
9f22c9ca3a echo shader name on build error 2026-02-05 17:54:27 -06:00
3e62de78b1 move shared frame state to single struct 2026-02-04 06:48:08 -06:00
8745cb4da7 gpu resource logging command 2026-02-03 01:12:46 -06:00
201d0c2bf0 fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
e3ae1a789f draw crosshair via shader sdf 2026-02-01 21:50:22 -06:00
b7e2fafc85 animation wip 2026-01-30 05:27:47 -06:00
f88c33e332 server -> client tile sync 2026-01-16 20:54:12 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
2bfc0d2ab2 create application directory in appdata 2026-01-09 11:10:41 -06:00
ba8b1667db use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
102bb6dc36 tweak palette sliders 2025-12-31 20:56:57 -06:00
0c20353811 remove crtlib stubs 2025-12-31 15:52:52 -06:00
bed51e195e immediate mode tweak vars 2025-12-30 00:06:00 -06:00
3d7f6eddfe sim world swapping 2025-12-28 16:11:37 -06:00
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
c1b768282f use standard indentation style for multi-line function parameters 2025-12-18 16:48:41 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
5fd73b7911 async testing 2025-12-12 14:10:10 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
b8ba0d7ec0 enable warning for usage of undefined macros 2025-12-09 11:21:59 -06:00
d22f97debf IsAsyncCompute constant 2025-12-08 20:06:50 -06:00
3e722bb982 shader printf progress 2025-12-08 16:33:44 -06:00
702d33613f track total thread count 2025-12-07 09:32:26 -06:00
52d1f6da72 formatting 2025-12-07 09:09:53 -06:00
9329d41c88 compile shaders & embed resource dirs in parallel 2025-12-07 09:05:46 -06:00
32002c75bb formatting 2025-12-07 06:56:33 -06:00
74413ca702 split meta.c types into meta.h 2025-12-07 06:40:37 -06:00
905cb50e33 sync singular build data struct during prep 2025-12-07 04:33:03 -06:00
1532549ffa create meta build processes directly 2025-12-07 03:40:33 -06:00
fd1ada7fe5 only sync lanes once during wave broadcast 2025-12-06 10:25:31 -06:00
a8d79cee4c wave-enabled meta build 2025-12-06 04:27:19 -06:00
9099c8981e build working 2025-12-06 01:55:17 -06:00
4a787ee618 threading refactor progress 2025-12-05 23:40:26 -06:00
718c0de889 remove profiler markup 2025-12-03 20:41:03 -06:00
98d849c3de assume non-uniform resource access in shaders by default 2025-12-02 16:19:10 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00
13b942efb2 doubly-linked-stack helper macros 2025-11-12 14:12:09 -06:00
571f1b7181 renamespace sprite 'S' -> 'SPR' 2025-11-06 18:16:47 -06:00