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d14207959b
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more physics testing
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2024-09-18 14:46:40 -05:00 |
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be2f15d1a8
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accumulated impulse testing
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2024-09-17 14:58:40 -05:00 |
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b717a38b13
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contact testing
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2024-09-17 12:44:54 -05:00 |
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e8bc83df3a
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revert to returning contact pairs from gjk
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2024-09-13 12:12:57 -05:00 |
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1d7f9be8b4
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use midpoint of clipped gjk contact faces
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2024-09-13 11:29:41 -05:00 |
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14958a8449
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gjk contact pair testing
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2024-09-12 18:36:04 -05:00 |
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a946583bc8
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more physics testing
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2024-09-12 15:36:20 -05:00 |
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ea56dab9bf
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kinda working physics
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2024-09-11 16:22:04 -05:00 |
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2012d0705d
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start on glitchy collision resolution
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2024-09-11 13:59:56 -05:00 |
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e3055062e6
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angular velocity testing
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2024-09-10 16:11:39 -05:00 |
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a0600fc419
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revert to using euler integration
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2024-09-10 14:14:56 -05:00 |
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14163d2a09
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semi working sweeping collision along velocity
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2024-09-06 16:00:44 -05:00 |
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11759dc6cd
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better direction gjk testing (still bugged since edge is furthest in velocity rather than closest projected, even though point is now correctly projected from end of velocity ray)
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2024-09-05 09:16:01 -05:00 |
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f608000b85
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re-add/enable gjk debug visualization
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2024-09-04 10:26:04 -05:00 |
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9cb34ea1cd
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gjk.c & gjk.h
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2024-09-03 15:59:06 -05:00 |
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c3b96d1597
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join logic for gjk expansion into one function
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2024-09-03 14:30:42 -05:00 |
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ed1a788821
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gjk closest point working for non-colliding entities
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2024-08-30 17:15:26 -05:00 |
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8fd92c55a1
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gjk expanded testing non-colliding closest face
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2024-08-30 13:39:28 -05:00 |
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8de566cad5
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gjk step tweaking in debug mode
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2024-08-29 18:46:08 -05:00 |
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2150d0e3c4
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working epa test
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2024-08-29 11:31:57 -05:00 |
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818ffa7eba
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start on scuffed epa
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2024-08-28 20:21:55 -05:00 |
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8bcc0bd356
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working gjk test
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2024-08-24 13:45:12 -05:00 |
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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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687ebb4eb9
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accumulate forces and impulses in one pass
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2024-08-22 11:33:09 -05:00 |
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c4dd372041
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store and calculate mass from unscaled mass instead of density
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2024-08-21 17:17:05 -05:00 |
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10c9c833ba
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better impulse & force application
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2024-08-19 19:20:55 -05:00 |
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0ed2a403dc
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impulses & forces
|
2024-08-19 15:02:41 -05:00 |
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83b0b3f255
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start verlet integration
|
2024-08-18 22:44:55 -05:00 |
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00560af92c
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unlink existing parent when linking
|
2024-08-16 15:55:16 -05:00 |
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3f98cdb669
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remove entity_unlink_children, tweak entity_link_parent
|
2024-08-15 16:48:25 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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9424c9c2c9
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correct bullet starting point
|
2024-08-14 18:40:07 -05:00 |
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38075e5efd
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entity_prop_kinematic
|
2024-08-14 18:22:06 -05:00 |
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2a357c127f
|
more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
|
2024-08-13 19:29:03 -05:00 |
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45c6d94009
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more bullet testing
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2024-08-13 16:34:31 -05:00 |
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bcbf9c9588
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bullet testing
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2024-08-13 14:30:42 -05:00 |
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cad25d24b2
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entity release prop
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2024-08-13 14:04:01 -05:00 |
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52db86b012
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entity active field
|
2024-08-13 12:58:13 -05:00 |
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57e0d0a84a
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begin firing/bullet work
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2024-08-12 19:41:39 -05:00 |
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81d02f3c80
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debug pausing
|
2024-08-12 18:50:10 -05:00 |
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065986384e
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move separate game updates into individual iterations
|
2024-08-12 18:00:11 -05:00 |
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d17727c133
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minor cleanup
|
2024-08-09 23:13:24 -05:00 |
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1125015ff7
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weapon triggering testing
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2024-08-09 22:57:38 -05:00 |
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911208a926
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triggering beginnings.
|
2024-08-09 22:27:02 -05:00 |
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f5400b0205
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equip/fire beginnings. player input cmd change.
|
2024-08-09 21:03:51 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
|
2024-08-08 14:23:18 -05:00 |
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28af2c9fc9
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potentially fixed entity release function
|
2024-08-07 16:36:33 -05:00 |
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0f113f640f
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child xform fixes
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2024-08-07 14:13:06 -05:00 |
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f5e28a04af
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add entitity_get/set_xform functions
|
2024-08-07 11:48:19 -05:00 |
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bac9d797b9
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fix entity gen comparison
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2024-08-06 16:05:29 -05:00 |
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53ae299816
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add root entity. release children with parent.
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2024-08-06 15:09:57 -05:00 |
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3776c2fab0
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calculate store offset at compile time
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2024-08-06 14:25:46 -05:00 |
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c7ee34037a
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begin entity xform tree refactor
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2024-08-06 13:44:24 -05:00 |
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91d7812f8a
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rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field.
|
2024-08-01 13:10:37 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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a314f1b8f4
|
ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
|
2024-05-01 00:22:06 -05:00 |
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e3830fccae
|
working sheet cache prototype
|
2024-04-24 18:19:19 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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77fd98baaa
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fix read-only macro in debug mode
|
2024-04-12 16:10:25 -05:00 |
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cdb0d2bf58
|
minor tweaks
|
2024-03-28 08:44:27 -05:00 |
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|
0a1761627b
|
camera debug drawing and less direct rel xform application
|
2024-03-20 13:36:57 -05:00 |
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|
c6ca5c0c9a
|
viewport scaling by camera size
|
2024-03-19 21:17:49 -05:00 |
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|
|
744a6f8d65
|
use cursor position as aim direction
|
2024-03-15 16:52:40 -05:00 |
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|
39f7b09036
|
ln, exp, pow, camera lerping
|
2024-03-15 01:10:24 -05:00 |
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e91a66f5b3
|
xform movement & focus directions by world view basis
|
2024-03-13 23:08:18 -05:00 |
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bdd8db60c3
|
player focus dir relative to player. raw mouse input. crosshair.
|
2024-03-13 21:44:25 -05:00 |
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efa639c971
|
separate entity handling from world to new entity_store
|
2024-03-11 20:55:49 -05:00 |
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|
452e922e23
|
rework animation logic, don't loop increasingly as time goes on
|
2024-03-11 13:21:31 -05:00 |
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adce14bbf3
|
rework tick -> world, move related logic from game into world api
|
2024-03-08 19:56:34 -06:00 |
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c78635f499
|
minor cleanup
|
2024-03-08 17:39:07 -06:00 |
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b5433abf22
|
add nil entity macros
|
2024-03-08 17:09:55 -06:00 |
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|
46495d5815
|
rework sprite_trs -> sprite_xform
|
2024-03-08 15:56:07 -06:00 |
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|
|
ba4dafcb4d
|
convert entity rel_trs -> rel_xform
|
2024-03-08 11:50:28 -06:00 |
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|
77421d7c09
|
change type mtx3x3 to xform
|
2024-03-07 15:43:51 -06:00 |
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|
ed9841c1b1
|
sprite tag / animating logic touchup
|
2024-03-06 19:26:00 -06:00 |
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|
c5d0f8b6ea
|
player acceleration, debug draw & camera mode
|
2024-03-06 12:53:47 -06:00 |
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a4dc273480
|
camera entity
|
2024-03-05 22:51:10 -06:00 |
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|
255626f934
|
nil entity
|
2024-03-05 18:05:14 -06:00 |
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|
48fef5ce2e
|
player movement
|
2024-03-05 13:21:50 -06:00 |
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|
bb9b374471
|
entity trees, xform storing & lerping
|
2024-03-04 18:39:10 -06:00 |
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|
|
e9dc6b2854
|
testing sprite scaling
|
2024-03-02 02:17:18 -06:00 |
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|
fb2e026665
|
entity & sprite translation
|
2024-03-02 02:09:01 -06:00 |
|
|
|
8284923173
|
initial commit
|
2024-02-29 16:01:51 -06:00 |
|