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5f8e701ac1
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spawn/teleport dummy command
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2026-02-04 12:21:38 -06:00 |
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4b61ac219d
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fix out of bounds tile placement snapping
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2026-02-04 11:51:50 -06:00 |
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bd0b22b889
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crosshair wip
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2026-01-31 16:21:13 -06:00 |
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ecb115a540
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weapon animation wip
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2026-01-31 07:06:05 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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36be516584
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reflect client acks
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2026-01-19 20:28:56 -06:00 |
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327a0e4af4
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refragment simulation snapshots to ensure client frames advance atomically
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2026-01-19 03:17:26 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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4fad7cf6de
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formatting
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2026-01-18 19:38:04 -06:00 |
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d829c3c1a8
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raw net packets
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2026-01-18 19:33:00 -06:00 |
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fa96c54104
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add debug scoreboard
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2026-01-18 18:53:37 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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8e29fa447b
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server snapshot testing
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2026-01-18 00:59:49 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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f88c33e332
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server -> client tile sync
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2026-01-16 20:54:12 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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673c865d21
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network reliability testing
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2026-01-16 14:23:53 -06:00 |
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9912e0bfdd
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working networking
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2026-01-15 23:22:11 -06:00 |
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9f0ea6e45b
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networking progress
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2026-01-15 17:51:50 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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1502645570
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implement user-notifications
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2026-01-13 20:01:50 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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f5a9733525
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send tile data via msgs separate from snapshots
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2026-01-13 14:01:54 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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8bae9d0da2
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ping testing
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2026-01-13 12:30:06 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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a3455e07e3
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tweaking
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2026-01-12 08:35:30 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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4df1418aa5
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formatting
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2026-01-10 14:28:45 -06:00 |
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e461eabeb8
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sim physics solver testing
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2026-01-10 14:04:28 -06:00 |
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3945008984
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tweaks
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2026-01-10 07:44:34 -06:00 |
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bfbc7cf865
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wall auto-tiling experimentation
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2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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2bfc0d2ab2
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create application directory in appdata
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2026-01-09 11:10:41 -06:00 |
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a00fcf3fba
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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1c042f1c11
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stain dryness
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2026-01-08 09:31:38 -06:00 |
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0f7b6d2ffc
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blood tweaks
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2026-01-08 07:03:23 -06:00 |
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d6d3c8915f
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automatically split particle emitter uploads
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2026-01-08 06:01:17 -06:00 |
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