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5f7de288ac
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begin window layer
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2025-10-25 10:27:47 -05:00 |
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fc9aff7f06
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persist struct region
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2025-10-24 06:46:34 -05:00 |
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05f6c937cb
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swap testing
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2025-10-24 05:40:13 -05:00 |
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3c97718760
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move game texture ui blit into ui layer
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2025-10-23 07:37:19 -05:00 |
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56fd5e19ff
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text layouting
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2025-10-23 03:03:12 -05:00 |
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ee1f720fa1
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text reimpl
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2025-10-22 03:22:23 -05:00 |
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5d2662e567
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transient gpu buffers
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2025-10-21 16:30:27 -05:00 |
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69a8f2e1a3
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gpu utils
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2025-10-21 16:02:42 -05:00 |
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e4975e06c4
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gpu buffer -> buffer copy
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2025-09-23 15:08:22 -05:00 |
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5952bd99e9
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renderer working again
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2025-09-22 20:30:46 -05:00 |
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63ba5e320c
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pipeline initialization
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2025-09-18 18:58:55 -05:00 |
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f231c8322b
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gpu refactor progress
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2025-09-17 00:41:22 -05:00 |
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34294754c7
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gpu refactor progress
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2025-09-16 22:40:56 -05:00 |
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4d3a5b7c3e
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gpu refactor progress
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2025-09-16 16:16:38 -05:00 |
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ddf4f5c421
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gpu layer progress
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2025-09-15 23:01:30 -05:00 |
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56bc1c345b
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virtual fibers
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2025-09-12 18:29:48 -05:00 |
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64dad2457c
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fix fence signedness
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2025-09-11 09:34:49 -05:00 |
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1abf58d45b
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job refactor to move futexes out of platform layer
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2025-09-11 08:49:06 -05:00 |
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43a82bd540
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meta shader compilation
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2025-09-08 17:26:43 -05:00 |
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b14ce157b8
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sprite refactor progress
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2025-09-04 00:05:24 -05:00 |
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4cb7006de9
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res refactor progress
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2025-08-27 04:25:44 -05:00 |
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03f4b71892
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remove 'core' from API names
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2025-08-25 15:54:22 -05:00 |
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280f92e096
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lay progress
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2025-08-11 06:49:09 -05:00 |
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1d569d293c
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gpu refactor progress
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2025-08-11 04:06:34 -05:00 |
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fdecaacebd
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begin render test
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2025-08-08 12:29:30 -05:00 |
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46bf8f5ca4
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formatting
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2025-08-05 12:00:39 -05:00 |
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d8c46d9df6
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job refactor progress
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2025-08-05 11:52:16 -05:00 |
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e9a031eea7
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unused parameter macro
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2025-08-01 04:36:37 -05:00 |
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