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ca5c1d6ee3
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rename 'runner' -> 'worker'
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2025-07-05 15:43:18 -05:00 |
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55187aed97
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remove old job system
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2025-07-05 14:44:00 -05:00 |
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e2a0d38e70
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fiber testing
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2025-07-05 13:45:10 -05:00 |
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514c2a6496
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fibers wip
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2025-07-03 19:53:59 -05:00 |
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ca94dbec3e
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launch profiler capture program at start
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2025-07-03 14:32:21 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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b017a9a477
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rename atomic eval -> fetch
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2025-07-02 13:26:34 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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fea0346982
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pinned jobs
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2025-06-30 20:00:11 -05:00 |
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749cc0f625
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replace job system w/ with one that makes data parallelism easier
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2025-06-30 15:39:48 -05:00 |
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2f8ca7c2f5
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remove gp_handle, use raw pointer
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2025-06-27 01:29:36 -05:00 |
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9e0696d183
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push & process commands separately
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2025-06-25 20:25:08 -05:00 |
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e503fc9bdf
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d3d12 profiling
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2025-06-25 16:17:14 -05:00 |
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5a9d9debba
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shape shader start
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2025-06-25 00:11:05 -05:00 |
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5bdaba67e7
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add grid to material shader
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2025-06-24 17:25:29 -05:00 |
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520dd6c874
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pipeline cache
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2025-06-24 15:30:14 -05:00 |
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214e794ec4
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blit shader
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2025-06-23 18:54:11 -05:00 |
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7a4554ba99
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clear render target
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2025-06-23 15:08:41 -05:00 |
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b96465191e
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dx12 present testing
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2025-06-19 22:24:56 -05:00 |
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15b4ca9442
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rename gp plan -> flow
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2025-06-19 16:00:53 -05:00 |
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4313b1c768
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rename layer 'gpu' -> 'gp'
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2025-06-19 14:51:06 -05:00 |
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d51c694795
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sprite prefetch
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2025-06-18 14:21:35 -05:00 |
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b50ba7d4e2
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move mutexes & cvs into opaque ptrs
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2025-06-17 23:30:59 -05:00 |
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04f4c3a180
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convert sys thread & watch structs to opaque ptrs
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2025-06-17 23:06:42 -05:00 |
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743738ac30
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determine arena base implicitly
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2025-06-17 22:41:50 -05:00 |
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cfd8fb5f21
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store arena in its own committed memory
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2025-06-17 22:21:58 -05:00 |
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13f5348265
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submit plan data implicitly
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2025-06-17 18:52:43 -05:00 |
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9aad25a699
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remove dispatch_state
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2025-06-17 18:46:43 -05:00 |
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7b0c95d403
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don't expose backbuffer texture to user (blit internally during present)
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2025-06-17 17:39:40 -05:00 |
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0c0cfdde08
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set draw target xform per-dispatch
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2025-06-17 16:47:21 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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68c116095c
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rename gpu_cmd_list -> gpu_plan
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2025-06-10 00:04:39 -05:00 |
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1c18cba5f8
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depluralize res dirs
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2025-06-08 20:26:01 -05:00 |
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54a8a45835
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validate dx12 root signature presence. create debug log arena before registering callback
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2025-06-08 18:47:25 -05:00 |
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7229daf49c
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draw collider fast path when radius=0
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2025-06-08 14:10:27 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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df4eb24fe3
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rename gpu_cmd_store -> gpu_cmd_list
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2025-06-07 20:26:20 -05:00 |
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50ca2387fa
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release dx12 objects on exit
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2025-06-06 17:31:36 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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f3ca533817
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gpu pass -> dispatch
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2025-06-03 15:10:25 -05:00 |
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fae10387cd
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light testing setup. backbuffer resize delay.
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2025-06-02 22:54:50 -05:00 |
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c7b5a41523
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gpu run -> gpu pass. use per-run pass params. set draw view via gpu cmd
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2025-06-02 17:06:30 -05:00 |
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ec77a62fda
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gpu run state
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2025-06-02 16:26:54 -05:00 |
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88a1ad1450
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dx11_unbind. test shader.
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2025-06-02 15:21:16 -05:00 |
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40a20439e5
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fix contact direction skip not updating
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2025-05-28 03:43:34 -05:00 |
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6926bdfa5a
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create contacts but skip solve based on wall direction
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2025-05-28 03:33:29 -05:00 |
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ee96df51e3
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readd grid shader w/ instancing
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2025-05-27 03:51:09 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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3d48c0c3de
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fix rotating shapes phasing through collisions
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2025-05-25 21:43:13 -05:00 |
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