Commit Graph

63 Commits

Author SHA1 Message Date
ca94dbec3e launch profiler capture program at start 2025-07-03 14:32:21 -05:00
05ce4f32a1 remove scratch.h 2025-07-03 12:29:09 -05:00
6841ff9784 remove thread local storage 2025-07-03 12:20:17 -05:00
2f8ca7c2f5 remove gp_handle, use raw pointer 2025-06-27 01:29:36 -05:00
9e0696d183 push & process commands separately 2025-06-25 20:25:08 -05:00
5a9d9debba shape shader start 2025-06-25 00:11:05 -05:00
5bdaba67e7 add grid to material shader 2025-06-24 17:25:29 -05:00
15b4ca9442 rename gp plan -> flow 2025-06-19 16:00:53 -05:00
4313b1c768 rename layer 'gpu' -> 'gp' 2025-06-19 14:51:06 -05:00
0c0cfdde08 set draw target xform per-dispatch 2025-06-17 16:47:21 -05:00
68c116095c rename gpu_cmd_list -> gpu_plan 2025-06-10 00:04:39 -05:00
934dd0f13f use 32 bit indices for mesh buffer 2025-06-08 16:15:58 -05:00
7229daf49c draw collider fast path when radius=0 2025-06-08 14:10:27 -05:00
05668865a7 rename temp_arena -> arena_temp 2025-06-07 21:20:35 -05:00
df4eb24fe3 rename gpu_cmd_store -> gpu_cmd_list 2025-06-07 20:26:20 -05:00
da2de90de1 unify gpu api types into 'gpu_handle' 2025-06-03 16:54:57 -05:00
fae10387cd light testing setup. backbuffer resize delay. 2025-06-02 22:54:50 -05:00
c7b5a41523 gpu run -> gpu pass. use per-run pass params. set draw view via gpu cmd 2025-06-02 17:06:30 -05:00
dc46fb270d readd mesh shader 2025-05-27 04:25:59 -05:00
1072f3225c xform_from_rect 2025-05-27 02:10:18 -05:00
91f89ac65b gpu layer refactoring progress 2025-05-27 01:57:47 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
716a26e42c allow text color 2025-05-24 09:09:53 -05:00
f6b4e3ed35 draw_text params struct 2025-05-24 03:47:47 -05:00
99d95d882f draw_text alignment 2025-05-24 03:27:47 -05:00
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
7c1eae3b8c srgb aware rendering 2025-05-23 00:40:51 -05:00
60c17aac63 bouncier chucker joint. checkered grid shader 2025-05-19 23:44:13 -05:00
98c238ff79 some temporary color pallete defines 2025-05-16 13:25:08 -05:00
57174796b9 arena push zero by default 2025-05-15 08:42:12 -05:00
9bccd4eae3 add sampled profiling build option 2025-02-14 12:23:49 -06:00
c200a618b0 collider_get_aabb & collider_test_aabb 2025-01-27 12:11:23 -06:00
75c9ff4dbd rename texture shader -> triangle shader 2025-01-21 13:23:18 -06:00
a2f9f58143 retrieve texture size dynamically 2025-01-20 12:03:09 -06:00
cebaed5aa5 refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture. 2025-01-20 11:50:18 -06:00
3c47774e67 rename canvas -> cmd buffer 2025-01-20 09:25:32 -06:00
acced9dfed render to texture 2025-01-17 19:29:57 -06:00
e6cea55854 slight renderer refactor. grid shader. 2025-01-16 18:04:21 -06:00
25592d24d3 rework collider clipping logic 2025-01-13 15:58:30 -06:00
37f10d76dd working tracers 2025-01-12 18:23:01 -06:00
31082916ad unevenly-scaled shape collisions working 2024-10-10 16:43:31 -05:00
d52effe5c1 wip collider shapes 2024-10-08 12:15:11 -05:00
62df86a66a return un-negated normal from gjk 2024-10-02 11:27:52 -05:00
a6412ba4f1 working face clipping along normal in gjk_contact_points 2024-09-24 18:55:41 -05:00
5593db5202 replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers' 2024-09-19 12:15:55 -05:00
2012d0705d start on glitchy collision resolution 2024-09-11 13:59:56 -05:00
86f1f1f6e0 start on scuffed gjk collision detection 2024-08-23 20:30:22 -05:00
3049e02b57 working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
ebc73abfb7 more buildit accommodations 2024-05-22 18:45:51 -05:00
00629aa988 merge texture & sheet into 'sprite' 2024-05-01 15:50:50 -05:00