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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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13b942efb2
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doubly-linked-stack helper macros
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2025-11-12 14:12:09 -06:00 |
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571f1b7181
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renamespace sprite 'S' -> 'SPR'
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2025-11-06 18:16:47 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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c724b79c2c
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runtime job pools
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2025-10-25 12:02:55 -05:00 |
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a6f31e4fae
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rename Resource -> ResourceKey
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2025-10-24 07:32:28 -05:00 |
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ee1f720fa1
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text reimpl
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2025-10-22 03:22:23 -05:00 |
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e4975e06c4
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gpu buffer -> buffer copy
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2025-09-23 15:08:22 -05:00 |
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5952bd99e9
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renderer working again
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2025-09-22 20:30:46 -05:00 |
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63ba5e320c
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pipeline initialization
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2025-09-18 18:58:55 -05:00 |
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dfee727f56
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new gpu resource blit testing
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2025-09-18 12:38:01 -05:00 |
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77affdd9b0
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gpu refactor progress
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2025-09-18 10:16:57 -05:00 |
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f231c8322b
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gpu refactor progress
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2025-09-17 00:41:22 -05:00 |
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2fbaef09ec
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formatting
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2025-09-12 13:03:00 -05:00 |
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64dad2457c
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fix fence signedness
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2025-09-11 09:34:49 -05:00 |
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1abf58d45b
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job refactor to move futexes out of platform layer
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2025-09-11 08:49:06 -05:00 |
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43a82bd540
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meta shader compilation
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2025-09-08 17:26:43 -05:00 |
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cf7ae04abb
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gpu refactor progress
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2025-09-04 20:06:43 -05:00 |
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82c81a6280
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sprite layer refactor
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2025-09-04 16:33:51 -05:00 |
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938f4e701c
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formatting
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2025-09-04 00:57:28 -05:00 |
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b14ce157b8
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sprite refactor progress
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2025-09-04 00:05:24 -05:00 |
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4cb7006de9
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res refactor progress
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2025-08-27 04:25:44 -05:00 |
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c0bad6e58b
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res refactor progress
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2025-08-26 22:32:29 -05:00 |
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a8fb832bcb
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res refactor progress
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2025-08-25 23:57:12 -05:00 |
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db9d3677d5
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res refactor progress
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2025-08-25 20:49:14 -05:00 |
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db8a9deba9
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StartupCore -> Startup
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2025-08-25 18:19:44 -05:00 |
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03f4b71892
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remove 'core' from API names
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2025-08-25 15:54:22 -05:00 |
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617df23dfc
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allow metaprogram to depend on base layer
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2025-08-25 15:48:56 -05:00 |
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c306b2435d
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'Enum' macro
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2025-08-24 20:43:08 -05:00 |
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b42299688d
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meta layer progress
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2025-08-23 18:32:27 -05:00 |
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014b8e84c3
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meta layer progress
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2025-08-12 08:38:13 -05:00 |
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280f92e096
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lay progress
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2025-08-11 06:49:09 -05:00 |
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1d569d293c
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gpu refactor progress
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2025-08-11 04:06:34 -05:00 |
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1af4e20b07
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formatting
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2025-08-05 15:10:25 -05:00 |
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