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55187aed97
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remove old job system
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2025-07-05 14:44:00 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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749cc0f625
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replace job system w/ with one that makes data parallelism easier
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2025-06-30 15:39:48 -05:00 |
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2f8ca7c2f5
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remove gp_handle, use raw pointer
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2025-06-27 01:29:36 -05:00 |
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4313b1c768
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rename layer 'gpu' -> 'gp'
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2025-06-19 14:51:06 -05:00 |
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b50ba7d4e2
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move mutexes & cvs into opaque ptrs
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2025-06-17 23:30:59 -05:00 |
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cfd8fb5f21
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store arena in its own committed memory
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2025-06-17 22:21:58 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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478f077030
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tile chunk testing
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2025-05-21 16:59:54 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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abac85d324
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shader hot reloading
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2025-05-07 16:57:36 -05:00 |
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062285b1b3
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socket progress
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2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
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2024-09-19 12:15:55 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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62493e8e69
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remove font test bits, just use 256 characters for codepoint caching
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2024-04-15 12:56:47 -05:00 |
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2d593fee03
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rename global 'L' vars to 'G'
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2024-04-11 12:50:28 -05:00 |
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02b31ab441
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rename DEBUG_LVAR -> DEBUG_ALIAS
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2024-04-11 12:42:44 -05:00 |
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9a8f86d42b
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more font testing
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2024-04-11 12:39:29 -05:00 |
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db9550a356
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font testing
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2024-04-10 17:22:50 -05:00 |
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103a87281c
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top-level scratch arena safety check
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2024-04-06 20:18:55 -05:00 |
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1cbdc27a4c
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make font rendering unicode aware
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2024-04-04 14:53:00 -05:00 |
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9a8b712f98
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unicode support in win32 layer
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2024-04-03 19:34:52 -05:00 |
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04eb118e60
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system startup receipts
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2024-03-28 13:31:35 -05:00 |
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508c77abfd
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use macros for typedef'd function definitions
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2024-03-28 11:46:43 -05:00 |
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cdb0d2bf58
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minor tweaks
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2024-03-28 08:44:27 -05:00 |
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3b0cdfd1f4
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more fleshed out atomics for i32, i64, u32, u64
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2024-03-15 22:37:49 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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76c609f8d5
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fix entities arena not growing
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2024-03-11 12:16:34 -05:00 |
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8f3aaba794
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alter DEBUG_LVAR semantics
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2024-03-08 17:19:09 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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