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52ecdf378b
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more accurate raycast
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2026-01-08 04:26:37 -06:00 |
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e9ea1ec0f7
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simulated bullet testing
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2026-01-07 08:12:14 -06:00 |
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3dc22b9bd7
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bullet trail testing
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2026-01-07 04:34:53 -06:00 |
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5bbf007fec
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delete old pp layer
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2026-01-07 02:57:59 -06:00 |
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254c6c4126
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tweaking
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2026-01-07 02:41:29 -06:00 |
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d0e119c476
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track emitter particle sequence on cpu
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2026-01-07 01:22:20 -06:00 |
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f30ed79e91
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separate decals into stains & cells
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2026-01-07 00:36:58 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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87a624eaeb
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particle collison testing
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2026-01-06 07:03:11 -06:00 |
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65d34d49af
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more particle testing
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2026-01-06 03:29:22 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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0e269f0e83
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rudimentary raycasting
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2026-01-05 07:08:35 -06:00 |
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1839899027
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entity pruning
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2026-01-05 02:19:38 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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54f77c87be
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import old collision detection code
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2026-01-04 04:11:02 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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3744bf25a2
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tweaking
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2026-01-03 16:21:20 -06:00 |
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8fa00607cb
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overshoot UI animation targets. add vsync tweak.
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2026-01-03 16:15:58 -06:00 |
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0224b27902
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simulation debug drawing. begin collision resolution work.
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2026-01-03 01:44:07 -06:00 |
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5f6c1f629e
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move draw helpers to vis core
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2026-01-02 21:07:04 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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6a700c0863
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clamp ui rect fwidth
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2026-01-02 18:19:50 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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8aa44b5deb
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shader constant tweak vars
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2026-01-02 01:23:32 -06:00 |
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003a77d410
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float parsing fixes
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2026-01-01 23:56:54 -06:00 |
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818de65813
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styling
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2026-01-01 20:26:21 -06:00 |
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5b88c67af2
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add icon support to ui
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2026-01-01 20:26:14 -06:00 |
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df480e3a44
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pass initial tweak variable on every call
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2026-01-01 17:26:17 -06:00 |
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169a74f637
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only update slider when cursor moves
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2026-01-01 16:03:16 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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31b277d8f7
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increase ui scale snap epsilon
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2026-01-01 03:55:43 -06:00 |
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285fd64989
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style tweaks
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2026-01-01 03:09:29 -06:00 |
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90a674724a
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correct slider cursor offset
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2025-12-31 23:21:18 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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4f36aaf07a
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ceil baseline
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2025-12-31 16:24:59 -06:00 |
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cfa109d9f7
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theme header sizes
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2025-12-31 16:18:52 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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d449abc7ca
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fix baseline length truncation false positives
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2025-12-31 14:11:46 -06:00 |
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4689be8dc7
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2 dimensional ui animation scale
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2025-12-31 14:01:10 -06:00 |
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13fa38ad68
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lower ui anim scale snap epsilon
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2025-12-30 07:15:13 -06:00 |
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78d0a8b832
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fix box dims for odd font sizes
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2025-12-30 06:51:37 -06:00 |
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b3012c37bd
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proper ui scale solve pass & text scaling for animations
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2025-12-30 04:28:43 -06:00 |
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db2f5b9bd3
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don't scale glyph runs
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2025-12-30 03:30:45 -06:00 |
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9b94f02a27
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floating position anchors
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2025-12-30 02:38:57 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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e8b5edb371
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working tweak vars
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2025-12-29 22:53:04 -06:00 |
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4f00af6044
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begin adding tweak vars
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2025-12-29 21:13:34 -06:00 |
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d1fe4593da
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ui animation scaling adjustments
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2025-12-29 19:44:42 -06:00 |
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e69aa09212
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panel-window relocation progress
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2025-12-29 17:27:54 -06:00 |
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4d25eadd40
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round glyph advance & bounds during run generation
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2025-12-29 03:37:56 -06:00 |
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