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4e96e2f4d5
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weapon animation wip
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2026-01-31 10:29:05 -06:00 |
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da643646a8
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weapon animation wip
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2026-01-31 08:33:24 -06:00 |
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ecb115a540
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weapon animation wip
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2026-01-31 07:06:05 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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b7e2fafc85
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animation wip
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2026-01-30 05:27:47 -06:00 |
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d44a845a8d
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ase refactor wip
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2026-01-30 00:29:52 -06:00 |
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ff7e0b2167
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ase refactor wip
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2026-01-29 21:10:17 -06:00 |
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9c0c649365
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animation work
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2026-01-28 21:41:16 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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6e167ce499
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shade stains
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2026-01-22 13:06:13 -06:00 |
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f0ddf19133
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more shading pass progress
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2026-01-22 12:24:54 -06:00 |
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7a81397fd1
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shading pass progress
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2026-01-22 11:03:03 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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8869a91b9a
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formatting
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2026-01-22 04:49:34 -06:00 |
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72327e4a27
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begin work on shading pass
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2026-01-22 04:35:49 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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4d7e06541e
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formatting
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2026-01-19 21:11:32 -06:00 |
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36be516584
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reflect client acks
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2026-01-19 20:28:56 -06:00 |
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327a0e4af4
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refragment simulation snapshots to ensure client frames advance atomically
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2026-01-19 03:17:26 -06:00 |
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64aff1893d
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more prediction testing
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2026-01-19 02:33:07 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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4fad7cf6de
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formatting
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2026-01-18 19:38:04 -06:00 |
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d829c3c1a8
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raw net packets
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2026-01-18 19:33:00 -06:00 |
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fa96c54104
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add debug scoreboard
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2026-01-18 18:53:37 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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8e29fa447b
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server snapshot testing
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2026-01-18 00:59:49 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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cacdf10229
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use iocp for net worker waits instead of WSAPoll + dummy sockets
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2026-01-17 18:45:25 -06:00 |
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34c37417a9
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formatting
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2026-01-17 16:23:16 -06:00 |
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c3959a6970
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xor packet magic during checksum implicitly
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2026-01-17 16:15:07 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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f88c33e332
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server -> client tile sync
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2026-01-16 20:54:12 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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e6f1bb6661
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working net sequencing
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2026-01-16 15:21:49 -06:00 |
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673c865d21
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network reliability testing
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2026-01-16 14:23:53 -06:00 |
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d9451af62e
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net wake sockets
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2026-01-16 00:30:05 -06:00 |
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9912e0bfdd
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working networking
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2026-01-15 23:22:11 -06:00 |
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418465408f
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networking progress
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2026-01-15 19:00:45 -06:00 |
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9f0ea6e45b
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networking progress
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2026-01-15 17:51:50 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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b363160103
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tweaking
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2026-01-14 12:29:15 -06:00 |
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a13697ac59
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tweaking
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2026-01-13 20:14:12 -06:00 |
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