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4aabab35e7
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formatting
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2025-07-18 15:03:31 -05:00 |
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aa395bfd5a
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tone mapping
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2025-07-18 12:04:06 -05:00 |
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0c1047bc9c
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separate ui into its own pipeline
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2025-07-18 09:12:13 -05:00 |
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a403c07e8a
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lighting testing
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2025-07-18 00:54:13 -05:00 |
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fd0501c700
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working jfa
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2025-07-17 19:48:30 -05:00 |
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2b3ca4bbaf
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flood testing
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2025-07-17 14:52:57 -05:00 |
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acbc25b6a2
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emittance testing
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2025-07-16 17:44:46 -05:00 |
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9770cb0a84
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gbuffer testing
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2025-07-16 17:00:38 -05:00 |
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f58bcd52ee
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jfa start
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2025-07-16 11:04:28 -05:00 |
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fdf35c698d
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use compiler static assert when possible
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2025-07-03 13:02:16 -05:00 |
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9e0696d183
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push & process commands separately
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2025-06-25 20:25:08 -05:00 |
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5a9d9debba
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shape shader start
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2025-06-25 00:11:05 -05:00 |
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5bdaba67e7
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add grid to material shader
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2025-06-24 17:25:29 -05:00 |
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214e794ec4
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blit shader
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2025-06-23 18:54:11 -05:00 |
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01aff521da
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use root constants
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2025-06-23 16:38:55 -05:00 |
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7a4554ba99
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clear render target
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2025-06-23 15:08:41 -05:00 |
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b96465191e
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dx12 present testing
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2025-06-19 22:24:56 -05:00 |
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92258b6f3e
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allow unbounded descriptor tables
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2025-06-19 18:00:56 -05:00 |
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9de72dceba
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dx12 cmd test
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2025-06-19 16:18:40 -05:00 |
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99431ebdfa
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move shader structs into shared header
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2025-06-18 20:48:09 -05:00 |
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