Commit Graph

143 Commits

Author SHA1 Message Date
4a787ee618 threading refactor progress 2025-12-05 23:40:26 -06:00
94210da6be formatting 2025-12-03 20:49:05 -06:00
eab6b7df0b rename *.gpu -> *.hlsl 2025-12-03 20:46:40 -06:00
718c0de889 remove profiler markup 2025-12-03 20:41:03 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00
0c796768e5 remove unused-variable relaxation hints 2025-12-02 16:22:22 -06:00
98d849c3de assume non-uniform resource access in shaders by default 2025-12-02 16:19:10 -06:00
8fbcb004fb parameter-isolated root constants 2025-11-25 05:58:38 -06:00
0d1d46faa3 implement root constants 2025-11-25 01:46:02 -06:00
8dd05d6922 keep a constant number of rtv descriptors per command list 2025-11-24 21:44:33 -06:00
4e95e44823 expose barrier before/after sync, access & layout in gpu api 2025-11-23 22:06:45 -06:00
7c9f5f7e06 gpu fence op 2025-11-23 18:00:26 -06:00
f6c946cc64 gpu layer refactor progress 2025-11-22 15:30:40 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00
4a8eacbcda gpu layer refactor progress 2025-11-16 06:01:18 -06:00
4b0a12bc20 backdrop shader 2025-11-14 18:36:17 -06:00
05a84ddd5a rename 'rect' -> 'rng' 2025-11-13 16:13:15 -06:00
5a3f5ad12b rounded shape drawing 2025-11-13 15:02:31 -06:00
03eed624c9 shape drawing 2025-11-12 21:21:30 -06:00
13b942efb2 doubly-linked-stack helper macros 2025-11-12 14:12:09 -06:00
18c54c4507 sim cmd testing 2025-11-12 12:51:08 -06:00
0bfefe064f hotkey button highlighting 2025-11-09 01:44:19 -06:00
992e8762ae hotkey names 2025-11-08 21:27:32 -06:00
cf0e5f25c2 command palette hotkey testing 2025-11-08 20:23:59 -06:00
9850de005c replace ui double buffering with persistent cmd-driven state 2025-11-08 18:14:54 -06:00
d9b487cea2 'PushDry' -> 'ArenaNext' 2025-11-07 18:30:18 -06:00
a94e62e023 'ArenaBase(arena)' -> 'ArenaFirst(arena, type)' 2025-11-07 17:42:50 -06:00
54861e0935 use Vec4 for colors 2025-11-07 00:15:23 -06:00
52128ff772 prototyping 2025-11-06 22:17:14 -06:00
5ab1d4dab7 command line utils 2025-11-06 17:21:27 -06:00
545c698041 use keys for sprite lookups 2025-11-06 15:10:10 -06:00
f2316869e2 hot & active ui elements 2025-11-06 12:43:37 -06:00
0ab934c4bb ceil final box dimensions 2025-11-05 20:49:34 -06:00
b1f285f3f1 unified ui padding 2025-11-04 00:19:46 -06:00
e7410b917a bit flag comparison helpers 2025-11-03 19:48:45 -06:00
7d6fcc8a42 nested corner rounding 2025-11-03 19:33:52 -06:00
67ba54274f ui control testing 2025-11-03 00:34:13 -06:00
687cc88a64 rename 'Input' -> 'ControllerEvent' 2025-11-02 22:10:49 -06:00
ef18cff56d formatting 2025-11-02 19:40:24 -06:00
9fc7445e6b move logging to base layer 2025-11-02 19:31:49 -06:00
6a5f65d291 separate gpu validation flag 2025-11-02 08:43:53 -06:00
9297e40b0c simplify window layer 2025-10-26 21:57:01 -05:00
6beb910f98 window layer working 2025-10-26 18:33:31 -05:00
c724b79c2c runtime job pools 2025-10-25 12:02:55 -05:00
5f7de288ac begin window layer 2025-10-25 10:27:47 -05:00
a6f31e4fae rename Resource -> ResourceKey 2025-10-24 07:32:28 -05:00
fc9aff7f06 persist struct region 2025-10-24 06:46:34 -05:00
a8bc77fab3 swap without events 2025-10-24 06:28:08 -05:00
05f6c937cb swap testing 2025-10-24 05:40:13 -05:00
3c97718760 move game texture ui blit into ui layer 2025-10-23 07:37:19 -05:00