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463e142727
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smoke particle testing
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2026-02-13 23:33:49 -06:00 |
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f16a102cfa
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particle tile collisions
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2026-02-13 02:44:18 -06:00 |
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4b207e81fe
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unique weapon properties
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2026-02-11 22:17:09 -06:00 |
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f1eb4ea855
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rotation-agnostic crosshair movement
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2026-02-10 21:36:37 -06:00 |
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bf56bd7155
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tile -> wall generation
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2026-02-09 16:56:35 -06:00 |
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003bdb2d55
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'dummy' -> 'bot'
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2026-02-06 02:51:13 -06:00 |
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bc32417ba1
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randomnize spawn scores. ignore last player spawn point.
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2026-02-06 00:56:01 -06:00 |
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201d0c2bf0
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fix oob resource access during composition pass
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2026-02-02 22:29:23 -06:00 |
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bd0b22b889
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crosshair wip
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2026-01-31 16:21:13 -06:00 |
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a99ae88d22
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working weapon animation
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2026-01-31 14:18:40 -06:00 |
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4e96e2f4d5
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weapon animation wip
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2026-01-31 10:29:05 -06:00 |
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da643646a8
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weapon animation wip
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2026-01-31 08:33:24 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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d44a845a8d
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ase refactor wip
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2026-01-30 00:29:52 -06:00 |
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9c0c649365
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animation work
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2026-01-28 21:41:16 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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52ecdf378b
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more accurate raycast
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2026-01-08 04:26:37 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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90a674724a
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correct slider cursor offset
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2025-12-31 23:21:18 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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d1fe4593da
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ui animation scaling adjustments
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2025-12-29 19:44:42 -06:00 |
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e69aa09212
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panel-window relocation progress
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2025-12-29 17:27:54 -06:00 |
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4d25eadd40
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round glyph advance & bounds during run generation
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2025-12-29 03:37:56 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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a94e62e023
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'ArenaBase(arena)' -> 'ArenaFirst(arena, type)'
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2025-11-07 17:42:50 -06:00 |
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54861e0935
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use Vec4 for colors
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2025-11-07 00:15:23 -06:00 |
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52128ff772
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prototyping
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2025-11-06 22:17:14 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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3c97718760
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move game texture ui blit into ui layer
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2025-10-23 07:37:19 -05:00 |
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ee1f720fa1
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text reimpl
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2025-10-22 03:22:23 -05:00 |
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84f5c503df
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ensure createprocess children don't share pipes
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2025-09-09 00:41:59 -05:00 |
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a8fb832bcb
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res refactor progress
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2025-08-25 23:57:12 -05:00 |
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db9d3677d5
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res refactor progress
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2025-08-25 20:49:14 -05:00 |
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20a21d31d4
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meta layer progress
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2025-08-24 18:58:53 -05:00 |
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