Commit Graph

78 Commits

Author SHA1 Message Date
3fd910702f un-double-buffer gpu frame arena. use unrounded affine for backdrop 2026-02-24 01:34:05 -06:00
06ad3b9341 formatting 2026-02-23 20:31:45 -06:00
ab0e241496 formatting 2026-02-23 16:53:48 -06:00
27885ead8a revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
7014b1f02e screwing with legacy barriers 2026-02-21 03:04:17 -06:00
62776720c3 bomb wip 2026-02-20 18:49:29 -06:00
e9bad68135 fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
a6796c594c basic bilinear & trilinear samplers. fix mip resource barrier. 2026-02-15 10:42:21 -06:00
e49bcfbe2c mip support 2026-02-15 07:23:35 -06:00
8745cb4da7 gpu resource logging command 2026-02-03 01:12:46 -06:00
201d0c2bf0 fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
5ad14b2dfd formatting 2026-01-22 03:47:58 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
4df1418aa5 formatting 2026-01-10 14:28:45 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
869b415ebb particle falloff testing 2026-01-06 23:35:49 -06:00
235cf72018 switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
ba8b1667db use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
3d7f6eddfe sim world swapping 2025-12-28 16:11:37 -06:00
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
c1b768282f use standard indentation style for multi-line function parameters 2025-12-18 16:48:41 -06:00
d9898eeab8 create gpu resources with command list. add discard command. 2025-12-17 16:49:45 -06:00
0efcc35696 fix dx12 global barriers 2025-12-16 18:43:42 -06:00
4ddc2f1666 gpu staging ring working 2025-12-13 23:08:09 -06:00
f241379dba unify gpu resource creation codepath 2025-12-13 16:04:21 -06:00
4fe18195d1 begin reworking format utils to take argument arrays instead of only va_list 2025-12-10 21:19:23 -06:00
f911e98c98 reset print buffer size in collection worker 2025-12-10 17:23:51 -06:00
bc17e94758 gpu queue synchronization 2025-12-10 14:06:27 -06:00
4727e5786b working shader print w/o formatting 2025-12-10 10:24:01 -06:00
93e9c4b78a working host-memory gpu resources 2025-12-09 21:04:48 -06:00
c7e560f98c remove forced descriptor slot api 2025-12-09 19:09:25 -06:00
f47f7114d0 shader print progress 2025-12-09 19:02:27 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
8565cbea53 change gpu layer namespace to 'G' 2025-12-09 17:45:01 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
d22f97debf IsAsyncCompute constant 2025-12-08 20:06:50 -06:00
9772e4ce4c compile-time shader resource handles 2025-12-08 18:47:28 -06:00
2f915de96c add ByteAddressBuffer support to gpu layer 2025-12-08 14:12:51 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
ed74c5cea5 ui gpu refactor progress 2025-12-07 13:07:24 -06:00
0559ba8cba formatting 2025-12-07 10:03:24 -06:00
718c0de889 remove profiler markup 2025-12-03 20:41:03 -06:00
7fecea03f5 texture upload 2025-12-03 00:55:17 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00
98d849c3de assume non-uniform resource access in shaders by default 2025-12-02 16:19:10 -06:00
8fbcb004fb parameter-isolated root constants 2025-11-25 05:58:38 -06:00
0d1d46faa3 implement root constants 2025-11-25 01:46:02 -06:00