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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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702d33613f
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track total thread count
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2025-12-07 09:32:26 -06:00 |
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9329d41c88
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compile shaders & embed resource dirs in parallel
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2025-12-07 09:05:46 -06:00 |
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74413ca702
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split meta.c types into meta.h
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2025-12-07 06:40:37 -06:00 |
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1532549ffa
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create meta build processes directly
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2025-12-07 03:40:33 -06:00 |
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fd1ada7fe5
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only sync lanes once during wave broadcast
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2025-12-06 10:25:31 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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a8d79cee4c
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wave-enabled meta build
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2025-12-06 04:27:19 -06:00 |
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9099c8981e
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build working
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2025-12-06 01:55:17 -06:00 |
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4a787ee618
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threading refactor progress
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2025-12-05 23:40:26 -06:00 |
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94210da6be
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formatting
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2025-12-03 20:49:05 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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718c0de889
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remove profiler markup
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2025-12-03 20:41:03 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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0c796768e5
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remove unused-variable relaxation hints
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2025-12-02 16:22:22 -06:00 |
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98d849c3de
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assume non-uniform resource access in shaders by default
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2025-12-02 16:19:10 -06:00 |
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8fbcb004fb
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parameter-isolated root constants
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2025-11-25 05:58:38 -06:00 |
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0d1d46faa3
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implement root constants
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2025-11-25 01:46:02 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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f6c946cc64
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gpu layer refactor progress
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2025-11-22 15:30:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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4b0a12bc20
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backdrop shader
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2025-11-14 18:36:17 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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5a3f5ad12b
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rounded shape drawing
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2025-11-13 15:02:31 -06:00 |
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03eed624c9
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shape drawing
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2025-11-12 21:21:30 -06:00 |
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13b942efb2
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doubly-linked-stack helper macros
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2025-11-12 14:12:09 -06:00 |
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18c54c4507
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sim cmd testing
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2025-11-12 12:51:08 -06:00 |
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0bfefe064f
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hotkey button highlighting
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2025-11-09 01:44:19 -06:00 |
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992e8762ae
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hotkey names
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2025-11-08 21:27:32 -06:00 |
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cf0e5f25c2
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command palette hotkey testing
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2025-11-08 20:23:59 -06:00 |
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9850de005c
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replace ui double buffering with persistent cmd-driven state
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2025-11-08 18:14:54 -06:00 |
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d9b487cea2
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'PushDry' -> 'ArenaNext'
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2025-11-07 18:30:18 -06:00 |
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a94e62e023
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'ArenaBase(arena)' -> 'ArenaFirst(arena, type)'
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2025-11-07 17:42:50 -06:00 |
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54861e0935
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use Vec4 for colors
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2025-11-07 00:15:23 -06:00 |
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52128ff772
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prototyping
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2025-11-06 22:17:14 -06:00 |
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5ab1d4dab7
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command line utils
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2025-11-06 17:21:27 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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0ab934c4bb
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ceil final box dimensions
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2025-11-05 20:49:34 -06:00 |
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b1f285f3f1
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unified ui padding
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2025-11-04 00:19:46 -06:00 |
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e7410b917a
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bit flag comparison helpers
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2025-11-03 19:48:45 -06:00 |
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7d6fcc8a42
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nested corner rounding
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2025-11-03 19:33:52 -06:00 |
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67ba54274f
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ui control testing
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2025-11-03 00:34:13 -06:00 |
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687cc88a64
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rename 'Input' -> 'ControllerEvent'
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2025-11-02 22:10:49 -06:00 |
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