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c3d0869707
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fix dangling resource watch monitor thread
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2025-05-13 09:25:48 -05:00 |
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bca9c68022
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use CAS(0, 0) for atomic evals for now
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2025-05-13 07:52:29 -05:00 |
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d8f1d646da
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fix resource watch list merging & deduplication
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2025-05-13 06:49:33 -05:00 |
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726ad90784
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fix sprite force evict sorting
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2025-05-13 06:08:28 -05:00 |
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79ce7a9d6e
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delay & deduplicate resource watch events
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2025-05-13 05:33:59 -05:00 |
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9fd87d9675
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sprite: use new notify reloading & allow reloading while out-of-date node is referenced
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2025-05-13 03:38:08 -05:00 |
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86a696a70a
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resource reloading via file change notifications
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2025-05-13 00:41:44 -05:00 |
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abac85d324
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shader hot reloading
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2025-05-07 16:57:36 -05:00 |
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58b31f9192
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zerodef tile cache stuff for now
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2025-04-24 17:18:55 -05:00 |
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fc3c67b445
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tiles in progress
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2025-04-24 13:21:36 -05:00 |
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f821ce6490
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fix mouse4 & mouse5 sys btn
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2025-03-01 13:36:30 -06:00 |
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b909a392f1
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fix some warnings
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2025-03-01 11:46:29 -06:00 |
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0b92a1e8a4
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cmd_kind. fix aabb draw
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2025-03-01 09:39:00 -06:00 |
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d16fdcd260
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rename 'client_ent' -> 'player'
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2025-02-28 17:42:26 -06:00 |
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d0bfbfeb2d
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master snapshot blending
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2025-02-28 15:27:02 -06:00 |
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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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55a4b904e0
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fix publish client ents losing sync props
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2025-02-27 12:44:36 -06:00 |
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942810c194
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store separate counter & seed in rand state
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2025-02-27 10:22:23 -06:00 |
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b9530f6c7a
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use rand_state for rng
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2025-02-27 09:17:21 -06:00 |
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48999f5ab4
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remove embedded noise data, mix bits for determinism instead
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2025-02-27 08:18:14 -06:00 |
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bd693ac1eb
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prediction progress
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2025-02-26 16:45:11 -06:00 |
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6955da8fd1
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prediction progress
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2025-02-26 13:24:48 -06:00 |
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153290d57e
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bitbuff dbg markers, rough arg parsing
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2025-02-26 11:36:34 -06:00 |
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f9cbe61b7b
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separate host_update into host_update_begin & host_update_end
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2025-02-26 08:28:50 -06:00 |
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89a4b3b22f
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use full rtt instead of half rtt for determining simulation tick count
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2025-02-26 07:58:05 -06:00 |
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6442998795
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host channel heartbeat for rtt
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2025-02-25 19:39:47 -06:00 |
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a364f311d1
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prediction progress
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2025-02-25 18:41:39 -06:00 |
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79b32b187a
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predict collisions w/ server ents as having infinite mass
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2025-02-25 17:19:44 -06:00 |
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48dbcacd45
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working prediction prototype
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2025-02-25 16:08:26 -06:00 |
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a16a60dd5d
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prediction progress
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2025-02-25 14:56:14 -06:00 |
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2769e98450
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prediction progress
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2025-02-25 14:02:59 -06:00 |
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a6d103f391
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rename all 'buckets' -> 'bins'
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2025-02-25 12:03:13 -06:00 |
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50da5f1bc6
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prediction progress
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2025-02-25 11:55:07 -06:00 |
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7ab7af81a3
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prediction progress
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2025-02-25 08:05:58 -06:00 |
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4d7ab508fb
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kill running processes when building
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2025-02-24 17:28:27 -06:00 |
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a8246541e9
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encode sim id buckets for now
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2025-02-24 14:21:23 -06:00 |
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944be252c5
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replace entity handles with uids
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2025-02-24 11:41:36 -06:00 |
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fca945736b
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uid fmt
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2025-02-24 09:02:06 -06:00 |
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2a93940bff
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remove u128
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2025-02-24 08:50:37 -06:00 |
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f0834c203f
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prediction progress
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2025-02-23 04:18:14 -06:00 |
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4d419da97b
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gstat
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2025-02-23 03:23:17 -06:00 |
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ca731215ee
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determine contacts from uid combination
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2025-02-23 02:50:50 -06:00 |
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9723530ad9
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rename ent 'net' -> 'sync'
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2025-02-23 02:19:03 -06:00 |
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d35c951d43
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netid -> uid
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2025-02-23 02:14:06 -06:00 |
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1dc1c42678
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prediction progress
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2025-02-22 23:20:42 -06:00 |
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ba12d5677a
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prediction progress
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2025-02-22 16:07:55 -06:00 |
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34713e0c03
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ent handle string formatting
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2025-02-22 11:50:01 -06:00 |
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835762fb5c
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entity debug info. keep old local handles when translating.
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2025-02-22 10:34:06 -06:00 |
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d05ecbabb9
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prediction progress
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2025-02-21 19:46:04 -06:00 |
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4d8819d3ee
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prediction progress
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2025-02-21 18:07:17 -06:00 |
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