Commit Graph

255 Commits

Author SHA1 Message Date
3061bba8e0 remove double-buffered pp/ui command list handles 2026-02-26 15:33:00 -06:00
aaad2cb838 formatting 2026-02-26 14:25:18 -06:00
95b182ae1e formatting 2026-02-24 12:09:38 -06:00
e9176147f3 remove RW gpu reference types, instead storing at readonly-index + 1 2026-02-24 10:25:02 -06:00
9ad6b856c5 auto-discard resources during allocation 2026-02-24 08:56:10 -06:00
cbf0961f4c add mirror-mode basic samplers 2026-02-24 03:05:19 -06:00
3fd910702f un-double-buffer gpu frame arena. use unrounded affine for backdrop 2026-02-24 01:34:05 -06:00
0bacad7ada blurred backdrop 2026-02-23 23:14:08 -06:00
06ad3b9341 formatting 2026-02-23 20:31:45 -06:00
a24461187e add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting 2026-02-23 18:33:27 -06:00
ab0e241496 formatting 2026-02-23 16:53:48 -06:00
27885ead8a revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
6f35da3fa6 command list spam test 2026-02-21 04:22:23 -06:00
7014b1f02e screwing with legacy barriers 2026-02-21 03:04:17 -06:00
110407a063 tweak 2026-02-21 02:08:30 -06:00
62776720c3 bomb wip 2026-02-20 18:49:29 -06:00
7d8b4d6d32 increase gpu constant count to 28 2026-02-19 19:34:18 -06:00
65ae383d75 specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
8a87ec2f6b 256-threads per vis compute group 2026-02-19 16:42:03 -06:00
67171a9906 roll testing 2026-02-18 18:07:48 -06:00
e9bad68135 fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
a6796c594c basic bilinear & trilinear samplers. fix mip resource barrier. 2026-02-15 10:42:21 -06:00
e49bcfbe2c mip support 2026-02-15 07:23:35 -06:00
83a41fc289 turn composite pass into compute shader 2026-02-15 04:11:08 -06:00
a4bb13d59d particle occluder testing 2026-02-14 01:08:33 -06:00
d9228b78a3 particle cell densities w/ atomic writes 2026-02-13 04:25:39 -06:00
e7ade79ea5 IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize. 2026-02-05 18:59:05 -06:00
8745cb4da7 gpu resource logging command 2026-02-03 01:12:46 -06:00
201d0c2bf0 fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
e3ae1a789f draw crosshair via shader sdf 2026-02-01 21:50:22 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
5ad14b2dfd formatting 2026-01-22 03:47:58 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
746ef6913b client -> server control snapshots 2026-01-18 18:14:46 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
db7cbad4b3 queue user cmds from sim 2026-01-13 11:58:37 -06:00
a3455e07e3 tweaking 2026-01-12 08:35:30 -06:00
4df1418aa5 formatting 2026-01-10 14:28:45 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
1c042f1c11 stain dryness 2026-01-08 09:31:38 -06:00
d6d3c8915f automatically split particle emitter uploads 2026-01-08 06:01:17 -06:00
869b415ebb particle falloff testing 2026-01-06 23:35:49 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00
6a305b4803 update user & sim worlds via structured deltas 2026-01-05 01:45:10 -06:00
54f77c87be import old collision detection code 2026-01-04 04:11:02 -06:00
235cf72018 switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
d0130c4810 aim above 1.0 when easing palette in 2026-01-02 20:03:44 -06:00
ba8b1667db use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
8aa44b5deb shader constant tweak vars 2026-01-02 01:23:32 -06:00
fa04e56065 tweak variable precision 2026-01-01 15:52:25 -06:00
102bb6dc36 tweak palette sliders 2025-12-31 20:56:57 -06:00
bed51e195e immediate mode tweak vars 2025-12-30 00:06:00 -06:00
3d7f6eddfe sim world swapping 2025-12-28 16:11:37 -06:00
75bedaecbb match global system state variable names to corresponding namespace 2025-12-28 13:07:07 -06:00
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
c1b768282f use standard indentation style for multi-line function parameters 2025-12-18 16:48:41 -06:00
60608fc3cd cpu -> texture upload fixes 2025-12-17 17:38:18 -06:00
d9898eeab8 create gpu resources with command list. add discard command. 2025-12-17 16:49:45 -06:00
81990f81a4 edit mode 2025-12-16 20:47:21 -06:00
0efcc35696 fix dx12 global barriers 2025-12-16 18:43:42 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
cbeafdb8fe dynamic glyph atlas creation 2025-12-16 13:25:33 -06:00
9fc666d49d cache DirectWrite render targets 2025-12-14 15:53:00 -06:00
4ddc2f1666 gpu staging ring working 2025-12-13 23:08:09 -06:00
6c3c7231ff descriptor reuse 2025-12-13 18:41:01 -06:00
f241379dba unify gpu resource creation codepath 2025-12-13 16:04:21 -06:00
77434a988b glyph cache progress 2025-12-13 13:12:45 -06:00
476d154beb aggregate base layer state 2025-12-12 13:40:22 -06:00
ac8a4cf6c2 start implementing async system 2025-12-12 12:37:47 -06:00
e9e8dcc04d glyph cache progress 2025-12-11 19:35:11 -06:00
ad359c8495 re-enable ui & vis rendering 2025-12-11 15:41:38 -06:00
eeec7e7191 vector printf format 2025-12-11 14:16:56 -06:00
4453d18d51 check for overflow in shader printf 2025-12-11 10:24:30 -06:00
84fbaaf7cd working shader printf w/ formatting & logging 2025-12-10 22:00:04 -06:00
4fe18195d1 begin reworking format utils to take argument arrays instead of only va_list 2025-12-10 21:19:23 -06:00
bc76a511e6 shader printf arg parsing on cpu 2025-12-10 20:21:08 -06:00
f911e98c98 reset print buffer size in collection worker 2025-12-10 17:23:51 -06:00
bc17e94758 gpu queue synchronization 2025-12-10 14:06:27 -06:00
3da749ef51 formatting 2025-12-10 11:48:42 -06:00
4727e5786b working shader print w/o formatting 2025-12-10 10:24:01 -06:00
93e9c4b78a working host-memory gpu resources 2025-12-09 21:04:48 -06:00
c7e560f98c remove forced descriptor slot api 2025-12-09 19:09:25 -06:00
f47f7114d0 shader print progress 2025-12-09 19:02:27 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
8565cbea53 change gpu layer namespace to 'G' 2025-12-09 17:45:01 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
781e6ff75a create shader headers 2025-12-09 16:26:31 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
3bf89a8911 formatting 2025-12-09 14:31:25 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
b8ba0d7ec0 enable warning for usage of undefined macros 2025-12-09 11:21:59 -06:00
d22f97debf IsAsyncCompute constant 2025-12-08 20:06:50 -06:00
9772e4ce4c compile-time shader resource handles 2025-12-08 18:47:28 -06:00
3e722bb982 shader printf progress 2025-12-08 16:33:44 -06:00
859e1c5245 fix descriptor index off by 1 2025-12-08 14:14:34 -06:00
2f915de96c add ByteAddressBuffer support to gpu layer 2025-12-08 14:12:51 -06:00