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c95168b24a
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panel rework wip
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2026-04-03 05:01:27 -05:00 |
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7f3312c12a
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text box mouse selection & caret interpolation
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2026-04-03 00:35:07 -05:00 |
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1c85ff19dd
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zig-zag collapsed profiler zone visualization
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2026-04-01 23:48:29 -05:00 |
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0b808bffea
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fix bloom chain mip offset
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2026-03-13 08:47:53 -05:00 |
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8e0167125f
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revert to non-uniform gpu dereference by default for now
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2026-03-13 08:42:03 -05:00 |
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80c43d2ebd
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alias barriers
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2026-03-12 10:55:37 -05:00 |
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bef6f91b5e
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convert layers to resourceless-gpu api usage
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2026-03-12 07:04:48 -05:00 |
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e3bbeec2be
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bundle D3D12 descriptors with resource lifetime
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2026-03-12 05:15:51 -05:00 |
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acff26f8a4
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descriptor initialization
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2026-03-10 23:06:39 -05:00 |
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6af25419f1
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wip
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2026-03-10 18:03:06 -05:00 |
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8d051b0324
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wip
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2026-03-10 18:03:00 -05:00 |
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ac967161a2
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more descriptor refactor wip
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2026-03-09 22:12:40 -07:00 |
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7e97b54fe5
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resourceless-gpu api wip
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2026-03-09 19:18:07 -07:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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cbf0961f4c
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add mirror-mode basic samplers
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2026-02-24 03:05:19 -06:00 |
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7d8b4d6d32
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increase gpu constant count to 28
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2026-02-19 19:34:18 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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