Commit Graph

20 Commits

Author SHA1 Message Date
c95168b24a panel rework wip 2026-04-03 05:01:27 -05:00
7f3312c12a text box mouse selection & caret interpolation 2026-04-03 00:35:07 -05:00
1c85ff19dd zig-zag collapsed profiler zone visualization 2026-04-01 23:48:29 -05:00
0b808bffea fix bloom chain mip offset 2026-03-13 08:47:53 -05:00
8e0167125f revert to non-uniform gpu dereference by default for now 2026-03-13 08:42:03 -05:00
80c43d2ebd alias barriers 2026-03-12 10:55:37 -05:00
bef6f91b5e convert layers to resourceless-gpu api usage 2026-03-12 07:04:48 -05:00
e3bbeec2be bundle D3D12 descriptors with resource lifetime 2026-03-12 05:15:51 -05:00
acff26f8a4 descriptor initialization 2026-03-10 23:06:39 -05:00
6af25419f1 wip 2026-03-10 18:03:06 -05:00
8d051b0324 wip 2026-03-10 18:03:00 -05:00
ac967161a2 more descriptor refactor wip 2026-03-09 22:12:40 -07:00
7e97b54fe5 resourceless-gpu api wip 2026-03-09 19:18:07 -07:00
f52d07d3bc move UI rect fetch to vertex shader 2026-03-03 00:33:54 -06:00
8e9f7b4945 explicit uniform/non-uniform resource dereference 2026-03-02 17:03:47 -08:00
e9176147f3 remove RW gpu reference types, instead storing at readonly-index + 1 2026-02-24 10:25:02 -06:00
cbf0961f4c add mirror-mode basic samplers 2026-02-24 03:05:19 -06:00
7d8b4d6d32 increase gpu constant count to 28 2026-02-19 19:34:18 -06:00
65ae383d75 specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00